Difference between revisions of "0169"

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:: Blue, between 0 and 255
 
:: Blue, between 0 and 255
  
This opcode sets the RGB color of a fade. The next time the game fades in using opcode [[016A]], the screen will fade in towards the set color. This color is reset during certain hardcoded fade events that sets their own fade color, like when the player gets wasted or busted. Using the unique set of values "2 2 2" allows the game to fade into the last loaded splash screen instead of a color. Splash screens can be loaded through opcode [[044D]].
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This opcode sets the RGB color of a fade. When the game is fading either in or out using opcode [[016A]], the fade overlay screen will be set to the color. Colors can be actively set during fading. This color is reset during certain hardcoded fade events that sets their own fade color, like when the player gets wasted or busted. Using the unique set of values "2 2 2" allows the game to fade into the last loaded splash screen instead of a color. Splash screens can be loaded through opcode [[044D]].
 
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Revision as of 06:15, 27 January 2012

GTA III Vice City San Andreas SET_FADING_COLOUR


Description

Sets the fading color

Syntax

0169: set_fade_color [int1] [int2] [int3]

Parameter

[int1]
Red, between 0 and 255
[int2]
Green, between 0 and 255
[int3]
Blue, between 0 and 255

This opcode sets the RGB color of a fade. When the game is fading either in or out using opcode 016A, the fade overlay screen will be set to the color. Colors can be actively set during fading. This color is reset during certain hardcoded fade events that sets their own fade color, like when the player gets wasted or busted. Using the unique set of values "2 2 2" allows the game to fade into the last loaded splash screen instead of a color. Splash screens can be loaded through opcode 044D.

External link