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  • |27||ass_1.mp3||-||ASS1_{{Hint|x|A, B, C, D, E}}||Rub Out first cutscene |28||ass_2.mp3||-||ASS1_{{Hint|x|F, G, H, I, J, K, L}}||Rub Out second cutscene (with additional unused audi
    111 KB (19,148 words) - 22:24, 10 July 2016
  • * 0x94DD94 - [float] - X-coord taxi destination (updated by opcode [[058E]]) * 0x68FD2C - [Float] - Radar X Position
    45 KB (6,964 words) - 14:51, 15 February 2023
  • 4b float Position-X [m00, m01, m02, Position-X]
    17 KB (2,916 words) - 23:11, 12 January 2021
  • ...the spawn choices, some stuff like RC toys and boats will crash the game. Someone reported that boats might not crash if you're near water, so that needs to ...e you 1 meter forward. You can do a fun standing walking thing if you hold X down. (was there a music video that had this in it?)
    14 KB (2,400 words) - 23:13, 11 January 2019
  • // Needs $x,$y,$z with coords, and $pl,$tmp as temp vars. $pl:=PLAYERS_IN_CIRCLE($x,$y,$z,$radius);
    3 KB (376 words) - 09:02, 27 June 2010
  • |A,B ||MidX, MidY ||float[2] ||The X and Y coordinates of the center of the occlusion zone. |A,B ||MidX, MidY ||float[2] ||The X and Y coordinates of the center of the occlusion zone.
    3 KB (494 words) - 18:40, 10 November 2016