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  • This is a list of all opcodes, including [[List_of_unused_opcodes|nops]] and [[List_of_unsupp !width="20px"|{{Hint|P|Number of parameters}}
    113 KB (17,305 words) - 06:09, 29 July 2017
  • ...he [[Memory Addresses (VC)|game memory]]. Texts in [[cutscene]] and [[List of radio stations (VC)|radio]] will not be listed. Italicized script names mea ...|ass_11.wav||ASS_11||ASS1_11||Rub Out: "Hey Tommy, can my room have a view of the bay?"
    111 KB (19,148 words) - 22:24, 10 July 2016
  • | description = Gets number of minutes left to time of day | p3d = Variable to store number of minutes
    764 bytes (115 words) - 07:21, 6 December 2016
  • {{This|This article deals with the native scripting language syntax of GTA 3 series, nothing other than [[GTA 3|III]], [[GTA VC|VC]], [[GTA SA|SA] ...th|Rockstar North]]). On those grounds, we are almost sure to say the name of the scripting language targeting each game with all peculiar but minimal en
    79 KB (12,011 words) - 01:25, 14 November 2021
  • ...game hour and minute to the variables. The hours are from 0 to 23 and the minutes are from 0 to 59. get, current, time, clock, day
    718 bytes (109 words) - 04:12, 24 November 2016
  • ...article deals with the format of a '''save game file''' for the PC version of [[GTA 4]]. * A savegame consists of 32 [[#Data Blocks|data blocks]], two blocks with metadata and a checksum nu
    27 KB (3,899 words) - 15:05, 25 January 2024
  • ...ng the memory address column, the list should be the same for all versions of the game. Any stats that appear in the menu can be exported into the <code> ...||Type ||[[Memory Addresses (VC)|Memory address]] ||Variable name ||[[List of opcodes|Related opcode]] ||Description ||Appearance<br>in menu ||[[GXT]] ke
    26 KB (3,947 words) - 22:49, 5 May 2017