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- 17:09, 26 April 2022 0184 (hist) [325 bytes] BilinmeyenBey (talk | contribs) (Created page with "{{Icon|trilogy}} '''IS_CHAR_HEALTH_GREATER''' <hr /> '''Description''' : Is char health greater than integer value '''Syntax''' : 0184: actor [''var''] health > [''int''] ''...")
- 16:55, 26 April 2022 0137 (hist) [363 bytes] BilinmeyenBey (talk | contribs) (Created page with "{{Icon|trilogy}} '''IS_CAR_MODEL''' <hr /> '''Description''' : Is car equal to model. '''Syntax''' : 0137: car [''var''] model == [''int''] '''Parameter''' : [''var''] :: Ha...")
- 00:30, 14 April 2022 SET BLIP SHOW CONE (hist) [342 bytes] Ramirezdu06 (talk | contribs) (Created page with "{{Native |np=3 |p1t=Blip |p1d=The blip object |p2t=Boolean |p2d=Active status |p3t=Integer |p3d=The color value }} This function enable the view cone of a blip. Useful for st...")
- 07:24, 13 February 2022 Vehicletasks.ymt (hist) [553 bytes] Suicidehummer (talk | contribs) (Created page with " ==CTaskCarReactToVehicleCollision== ===MaxDamageToIgnore=== This controls the intensity of impact required to make the character lurch forward in their seat. ==CTaskMotion...")