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- 05:55, 17 January 2026 Pedpersonality.ymt (hist) [2,838 bytes] Marksman08 (talk | contribs) (Incomplete. Please feel free to edit with pertinent information/page formatting.)
- 19:23, 8 January 2026 SET STAT FRONTEND VISIBILITY (hist) [333 bytes] Post-R41N (talk | contribs) (Created page with "{{Native |np=2 |p1t=Integer |p1d=Stat ID |p2t=Integer |p2d=0/1 }} This function sets the stat with certain id will be visible or invisible. ---- '''Examples:'''<br/> SET_STAT...")
- 19:16, 8 January 2026 SET STAT FRONTEND NEVER VISIBLE (hist) [221 bytes] Post-R41N (talk | contribs) (Created page with "{{Native |np=1 |p1t=Integer |p1d=Stat ID }} This function sets the stat will never visible in frontend in statistics menu. ---- '''Example:'''<br/> SET_STAT_FRONTEND_NEVER_VI...")
- 19:14, 8 January 2026 SET STAT FRONTEND DISPLAY TYPE (hist) [903 bytes] Post-R41N (talk | contribs) (Created page with "{{Native |np=2 |p1t=Integer |p1d=Stat ID |p2t=Integer |p2d=Type }} This function sets the stat with id will use certain type. Used integer variable with 1500 value on start,...")
- 18:57, 8 January 2026 SET STAT FRONTEND ALWAYS VISIBLE (hist) [222 bytes] Post-R41N (talk | contribs) (Created page with "{{Native |np=2 |p1t=Integer |p1d=Stat ID }} This function sets the stat will always visible in frontend in statistics menu. ---- '''Example:'''<br/> SET_STAT_FRONTEND_ALWAY...")
- 12:19, 16 November 2025 .ynd (hist) [762 bytes] Alezanker (talk | contribs) (Created page with "'''YND files''' (YND = Path Nodes) in GTA V define navigation paths for vehicles and pedestrians. They contain nodes and connections that control how traffic and NPCs move thr...")
- 14:14, 17 May 2025 Renderhook (hist) [18,916 bytes] Plk4 (talk | contribs) (new entry for renderhook, needs major overhaul, will update the article with appropriete content over next few weeks)
- 19:23, 1 March 2025 TASK CLEAR LOOK AT (hist) [107 bytes] C1aude III (talk | contribs) (Created page with "{{Native |np=1 |p1t=Integer |p1d=Ped Handle }} This function clears whatever the ped handle is looking at.")
- 22:08, 24 December 2024 Objects.dat (hist) [2,184 bytes] Suicidehummer (talk | contribs) (Created page with "Objects.dat defines the properties of various scenery objects in the game. ==GTA III== The file contains its own definitions for each value: <blockquote> (A) Object Name...")
- 03:12, 20 November 2024 054A (hist) [672 bytes] CharlesScarlet (talk | contribs) (This opcode sets whether the char can be shot in a vehicle. In vice city, the player character will not be knocked down by shotgun when this opcoded is used on player.)
- 00:00, 22 October 2024 EARS Texture Plugin (RW Section) (hist) [472 bytes] Nebula (talk | contribs) (Created page.)