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- 22:58, 4 March 2009 (diff | hist) (+243) N VEHICLE CAN BE TARGETTED BY HS MISSILE (New page: {{Native |np=2 |p1t=Handle |p1d=Vehicle handle |rt=bool |rd=Can be targetted/followed by heat seeking missile }} This function returns a boolean indicating whether the specified vehicle c...) (current)
- 22:56, 4 March 2009 (diff | hist) (+93) N TAN (New page: {{Native |np=1 |p1t=float |p1d=Value |r=1 |rt=float |rd=Trigonometric tangent of the value }}) (current)
- 22:55, 4 March 2009 (diff | hist) (+83) N SQRT (New page: {{Native |np=1 |p1t=float |p1d=Value |r=1 |rt=float |rd=Square root of the value }}) (current)
- 22:55, 4 March 2009 (diff | hist) (+90) N SIN (New page: {{Native |np=1 |p1t=float |p1d=Value |r=1 |rt=float |rd=Trigonometric sine of the value }}) (current)
- 22:54, 4 March 2009 (diff | hist) (+375) N ROUND (New page: {{Native |np=1 |p1t=float |p1d=Value |r=1 |rt=integer |rd=Rounded Value (Ceiling if number at or above x.5, Floor if below x.49) }} Rounds the number to a whole integer. If the tenth plac...) (current)
- 22:50, 4 March 2009 (diff | hist) (+97) N FLOOR (New page: {{Native |np=1 |p1t=float |p1d=Value |r=1 |rt=integer |rd=Floor of Value (Forceful round down) }}) (current)
- 22:48, 4 March 2009 (diff | hist) (+194) N DOES CAM EXIST (New page: {{Native |np=1 |p1t=handle |p1d=camera handle |r=1 |rt=boolean |rd=true if the camera handle is allocated }} Returns a boolean indicating if the specified camera handle is allocated in the...) (current)
- 22:48, 4 March 2009 (diff | hist) (+188) N DOES BLIP EXIST (New page: {{Native |np=1 |p1t=handle |p1d=blip handle |r=1 |rt=boolean |rd=true if the blip handle is allocated }} Returns a boolean indicating if the specified blip handle is allocated in the game.) (current)
- 22:47, 4 March 2009 (diff | hist) (-1) Talk:DISPLAY TEXT WITH TWO LITERAL STRINGS (current)
- 22:47, 4 March 2009 (diff | hist) (+5) Talk:DISPLAY TEXT WITH TWO LITERAL STRINGS
- 22:46, 4 March 2009 (diff | hist) (+2) Talk:DISPLAY TEXT WITH TWO LITERAL STRINGS
- 22:46, 4 March 2009 (diff | hist) (+855) N Talk:DISPLAY TEXT WITH TWO LITERAL STRINGS (New page: I just want to remove any confusion behind the different between the LITERAL_STRING and STRING drawing commands. The difference between the literal strings and the regular strings is that...)
- 22:43, 4 March 2009 (diff | hist) (+236) N DISPLAY TEXT WITH TWO STRINGS (New page: {{Native |np=5 |p1t=float |p1d=x pos |p2t=float |p2d=y pos |p3t=string |p3d=gxt entry |p4t=string |p4d=additional string 1 |p5t=string |p5d=additional string 2 |r=0 }} Draws a GXT ent...) (current)
- 22:41, 4 March 2009 (diff | hist) (+185) N DISPLAY TEXT WITH STRING (New page: {{Native |np=5 |p1t=float |p1d=x pos |p2t=float |p2d=y pos |p3t=string |p3d=gxt entry |p4t=string |p4d=additional string 1 |r=0 }} Draws a GXT entry text with an additional string.) (current)
- 22:38, 4 March 2009 (diff | hist) (+274) N DISPLAY TEXT WITH 3 NUMBERS (New page: {{Native |np=5 |p1t=float |p1d=x pos |p2t=float |p2d=y pos |p3t=string |p3d=gxt entry |p4t=integer |p4d=additional number 1 |p5t=integer |p5d=additional number 2 |p6t=integer |p6d=addition...) (current)
- 22:37, 4 March 2009 (diff | hist) (+122) N DISPLAY AMMO (New page: {{Native |np=1 |p1t=boolean |p1d=on/off |r=0 }} Toggle display of player's ammo values for the currently selected weapon.) (current)
- 22:36, 4 March 2009 (diff | hist) (+167) N DISPLAY AREA NAME (New page: {{Native |np=1 |p1t=boolean |p1d=on/off |r=0 }} Toggle display of area/zone name (i.e. "Express Way" / "Algonquin" in Ascot Gray and Forest Green on the bottom right)) (current)
- 22:36, 4 March 2009 (diff | hist) (+134) N DISPLAY CASH (New page: {{Native |np=1 |p1t=boolean |p1d=on/off |r=0 }} Toggle display of player's cash value and cash additives (when cash is added/removed)) (current)
- 00:14, 4 March 2009 (diff | hist) (+80) N COS (New page: {{Native |np=1 |np=1 |p1t=float |p1d=Value |r=1 |rt=float |rd=Cosine of Value }}) (current)