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- 20:02, 2 January 2009 (diff | hist) (+217) N SET VEH INTERIORLIGHT (New page: {{Native |np=2 |p1t=Handle |p1d=Vehicle handle |p2t=Boolean |p2d=False to turn off the interior light or True to turn on the interior light }} This function turn on or off the interior li...) (current)
- 20:01, 2 January 2009 (diff | hist) (+214) N SET VEH HAZARDLIGHTS (New page: {{Native |np=2 |p1t=Handle |p1d=Vehicle handle |p2t=Boolean |p2d=False to turn off the hazard lights or True to turn on the hazard lights }} This function turn on or off the hazard lights...) (current)
- 19:56, 2 January 2009 (diff | hist) (+166) N WARP CHAR INTO CAR AS PASSENGER (New page: {{Native |np=2 |p1t=Handle |p1d=Char handle |p2t=Handle |p2d=Vehicle handle }} This function teleports the specified character in the specified vehicle as passenger.) (current)
- 19:55, 2 January 2009 (diff | hist) (+163) N WARP CHAR INTO CAR (New page: {{Native |np=2 |p1t=Handle |p1d=Char handle |p2t=Handle |p2d=Vehicle handle }} This function teleports the specified character in the specified vehicle as driver.) (current)
- 19:49, 2 January 2009 (diff | hist) (+293) N SHUT CAR DOOR (New page: {{Native |np=2 |p1t=Handle |p1d=Vehicle handle |p2t=Integer |p2d=Door's ID }} This function close a door of the specified vehicle. To open a door call OPEN CAR DOOR. '''Doors ID :'''...)
- 19:49, 2 January 2009 (diff | hist) (+1) m OPEN CAR DOOR
- 19:48, 2 January 2009 (diff | hist) (+39) OPEN CAR DOOR
- 19:48, 2 January 2009 (diff | hist) (+253) N OPEN CAR DOOR (New page: {{Native |np=2 |p1t=Handle |p1d=Vehicle handle |p2t=Integer |p2d=Door's ID }} This function open a door of the specified vehicle. '''Doors ID :''' 0 - Left front door 1 - Right front d...)
- 19:47, 2 January 2009 (diff | hist) (+18) REMOVE CAR WINDOW (current)
- 19:24, 2 January 2009 (diff | hist) (+217) N EXPLODE CAR (New page: {{Native |np=3 |p1t=Handle |p1d=Vehicle handle |p2t=Integer |p2d=Unknow(trigger of explosion?) |p3t=Integer |p3d=Type of explosion (0=No smoke and projection, 1=Normal) }} This function e...)
- 19:17, 2 January 2009 (diff | hist) (+283) N SET CAR CAN BE VISIBLY DAMAGED (New page: {{Native |np=2 |p1t=Handle |p1d=Vehicle handle |p2t=Boolean |p2d=False to disable visible damage or true to enable visible damage }} This function enable or disable the visible damage of ...) (current)
- 19:14, 2 January 2009 (diff | hist) (+275) N SET CAR CAN BE DAMAGED (New page: {{Native |np=2 |p1t=Handle |p1d=Vehicle handle |p2t=Boolean |p2d=False to disable damage or true to enable damage }} This function enable or disable the damage counter of the specified ve...) (current)
- 19:05, 2 January 2009 (diff | hist) (+173) N WASH VEHICLE TEXTURES (New page: {{Native |np=2 |p1t=Handle |p1d=Vehicle handle |p2t=Integer |p2d=Unknow(transparency of the dirt?) }} This function remove the dirt on the texture of the specified vehicle.)
- 19:01, 2 January 2009 (diff | hist) (+241) N SET VEHICLE DIRT LEVEL (New page: {{Native |np=2 |p1t=Handle |p1d=Vehicle handle |p2t=Float |p2d=Dirt level (0.0 is the minimum) }} This function change the dirt level of the specified vehicle. To clean a car visibly call...)
- 18:53, 2 January 2009 (diff | hist) (+94) N FIX CAR (New page: {{Native |np=1 |p1t=Handle |p1d=Vehicle handle }} This function repair the specified vehicle.) (current)
- 18:49, 2 January 2009 (diff | hist) (+217) N REMOVE CAR WINDOW (New page: {{Native |np=2 |p1t=Handle |p1d=Vehicle handle |p2t=Integer |p2d=Window's ID (always < 4) }} This function remove a window of the specified vehicle. Window ID : 0=left front, 1=right fron...)
- 18:42, 2 January 2009 (diff | hist) (+283) N SET EXTRA CAR COLOURS (New page: {{Native |np=3 |p1t=Handle |p1d=Vehicle handle |p2t=Integer |p2d=1st specular color ID (list of colors ID : Carcols.dat#GTA4) |p3t=Integer |p3d=2nd specular color ID (list of colors ID...)
- 18:40, 2 January 2009 (diff | hist) (+256) N CHANGE CAR COLOUR (New page: {{Native |np=3 |p1t=Handle |p1d=Vehicle handle |p2t=Integer |p2d=1st color ID (list of colors ID : Carcols.dat#GTA4) |p3t=Integer |p3d=2nd color ID (list of colors ID : [[Carcols.dat#G...)
- 18:36, 2 January 2009 (diff | hist) (+174) N DO SCREEN FADE IN (New page: {{Native |np=1 |p1t=Integer |p1d=Time to fade in }} This function can be called only after DO_SCREEN_FADE_OUT. It's fade in the screen and turn on the sound of the game.)
- 18:33, 2 January 2009 (diff | hist) (+195) N DO SCREEN FADE OUT (New page: {{Native |np=1 |p1t=Integer |p1d=Time to fade out }} This function fade out the screen and turn off the sound of the game. To fade in the screen and turn on the sound call [[DO_SCREEN_FAD...)
- 18:22, 2 January 2009 (diff | hist) (+368) N GET EXTRA CAR COLOURS (New page: {{Native |np=3 |p1t=handle |p1d=vehicle handle |p2t=integer |p2d=variable to store 1st specular color ID (list of colors ID : Carcols.dat#GTA4) |p3t=integer |p3d=variable to store 2nd ...)
- 18:17, 2 January 2009 (diff | hist) (+6) m GET CAR COLOURS
- 18:17, 2 January 2009 (diff | hist) (+335) N GET CAR COLOURS (New page: {{Native |np=3 |p1t=handle |p1d=vehicle handle |p2t=integer |p2d=variable to store 1st color ID (list of colors : Carcols.dat#GTA4) |p3t=integer |p3d=variable to store 2nd color ID (li...)
- 14:23, 2 January 2009 (diff | hist) (+84) N STOP PREVIEW RINGTONE (New page: {{Native |np=0 }} Stop the sound of the ringtone started with PREVIEW_RINGTONE.) (current)
- 14:19, 2 January 2009 (diff | hist) (+153) N PREVIEW RINGTONE (New page: {{Native |np=1 |p1t=integer |p1d=ringtone number }} Plays the sound for the specified ringtone. To stop the sound played call STOP_PREVIEW_RINGTONE.)
- 13:55, 2 January 2009 (diff | hist) (-2) m IS CHAR SITTING IN ANY CAR (current)
- 13:54, 2 January 2009 (diff | hist) (+8) m IS CHAR SITTING IN ANY CAR
- 13:51, 2 January 2009 (diff | hist) (+155) N IS CHAR SITTING IN ANY CAR (New page: {{Native |np=1 |p1t=handle |p1d=char handle |r=1 |rt=boolean |rd=true if player is in vehicle }} Returns a boolean indicating if the player is in vehicle.)
- 13:48, 2 January 2009 (diff | hist) (+18) DOES VEHICLE EXIST (current)
- 13:47, 2 January 2009 (diff | hist) (+61) DOES VEHICLE EXIST
- 13:34, 2 January 2009 (diff | hist) (+118) N DOES VEHICLE EXIST (New page: {{Native |np=1 |p1t=handle |p1d=vehicle handle }} This function checks if the vehicle handle is allocated in the game.)