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GIVE_MELEE_ATTACK_TO_CHAR (actor_handle) (style) (moves)
The opcode takes an actor handle as the first argument followed by style and moves. There are a few known working combinations of style & moves which produce different fighting animations.
style moves 4 6 - Default 5 6 - Boxing 6 6 - Kung Fu 7 6 - Kick Boxing 8 6 - Another animation (Not sure about the naming)
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