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  • |description = Launches a [[Create a mission|mission]] |p1d = [[0417#Mission indices|Mission index]]
    22 KB (3,109 words) - 03:22, 28 January 2017
  • ...eased scripts using <span style="color: blue;">$ONMISSION</span> variable (Mission Builder uses <span style="color: blue;">$ON_MISSION</span> and Rockstar's o * [[00D6|Check]] if there's an active mission and do or not to do some actions. Commonly this check is placed at the begi
    2 KB (376 words) - 15:06, 1 July 2021
  • |{{a|c}} |24 ||&#x2717; ||&#x2717; ||&#x2713; ||&#x2717; ||MISSION1 ||Mission slot 1 |{{a|c}} |25 ||&#x2717; ||&#x2717; ||&#x2713; ||&#x2717; ||MISSION2 ||Mission slot 2
    8 KB (946 words) - 13:44, 6 November 2022
  • | description = Mission cleanup ...ffect elsewhere. The script does not need to follow the [[Create a mission|mission structure]] for this opcode to work.
    4 KB (563 words) - 17:01, 3 March 2018
  • | command = SET_<wbr>SHORTCUT_<wbr>DROPOFF_<wbr>POINT_<wbr>FOR_<wbr>MISSION | description = Sets the taxi shortcut drop-off point for mission
    2 KB (346 words) - 05:08, 4 June 2016
  • | description = Terminates the active mission ...rom resuming control of your character, unless the opcode is placed in the mission cleanup routine. Names used in alternative documentations include abort_mis
    845 bytes (120 words) - 09:35, 16 October 2016
  • | description = Removes the character from the [[00D8|mission cleanup]] list ..., it is added to the mission cleanup list so that calling opcode [[00D8]] (mission cleanup) [[01C2|marks the character as no longer needed]]. This opcode prev
    809 bytes (114 words) - 06:02, 27 January 2016
  • | description = Removes the vehicle from the [[00D8|mission cleanup]] list ..., it is added to the mission cleanup list so that calling opcode [[00D8]] (mission cleanup) [[01C3|marks the vehicle as no longer needed]]. This opcode preven
    2 KB (259 words) - 02:13, 4 December 2016
  • | description = Removes the object from the [[00D8|mission cleanup]] list ..., it is added to the mission cleanup list so that calling opcode [[00D8]] (mission cleanup) [[01C4|marks the object as no longer needed]]. This opcode prevent
    797 bytes (113 words) - 01:04, 4 December 2016
  • | description = Plays the mission passed audio This opcode plays the mission passed audio.
    2 KB (344 words) - 21:52, 1 July 2016
  • ...grabs the handle of the vehicle ([[03C0]], etc.) do not treat vehicles as mission vehicles, so using this opcode with disregard will cause problems with othe == Keywords ==
    4 KB (590 words) - 02:03, 12 December 2016
  • | description = Sets the taxi shortcut pick-up point for mission This opcode sets the taxi shortcut pick-up point for mission. The drop-off point and most of the behavior of the taxi shortcut is set us
    1 KB (202 words) - 05:26, 4 June 2016
  • : Sets the wasted and busted check during a [[Create a mission|mission]] ...isable opcode [[0112]]'s check if the player is wasted or busted when on a mission. The opcode only has an effect when placed in scripts launched using opcode
    725 bytes (107 words) - 23:38, 19 July 2015
  • ...ion = Checks if the player is wasted or busted during a [[Create a mission|mission]] ...onditional opcode returns true if the player is wasted or busted when on a mission. The opcode only has an effect when placed in scripts launched using opcode
    954 bytes (142 words) - 20:28, 23 November 2016
  • | description = Sets the latest odd job mission passed ...t does not save the mission name. Unlike GTA III, in Vice City there is no mission passed stat so this opcode is almost entirely useless. Its main effect is d
    1 KB (154 words) - 04:10, 24 May 2017
  • ...ssion cleanup routine]] automatically marks any objects spawned during the mission as no longer needed. When the object is marked no longer needed, it will di == Keywords ==
    1 KB (169 words) - 16:36, 6 December 2015
  • == Keywords == ...ssion, shortcut, pickup, pick, up, dropoff, drop, off, destination, point, mission
    2 KB (236 words) - 05:17, 4 June 2016
  • ...on cleanup routine]] automatically marks any characters spawned during the mission as no longer needed. When the character is marked no longer needed, the cha == Keywords ==
    1 KB (200 words) - 16:26, 6 December 2015
  • ...III and Vice City, scripts started with this opcode behave like [[Create a mission|missions]] and can use opcode [[00D8]] within the script; it does not work == Keywords ==
    912 bytes (136 words) - 06:30, 27 January 2016
  • | description = Attaches the mission audio to the character | p1d = [[03CF|Mission audio]]
    415 bytes (52 words) - 07:57, 29 November 2016

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