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- 14:18, 14 December 2016 (diff | hist) (0) m III/VC SCM (Wesser moved page VC SCM to III/VC SCM: Header specs are mostly equivalent for both III and VC.)
- 14:18, 14 December 2016 (diff | hist) (+24) N VC SCM (Wesser moved page VC SCM to III/VC SCM: Header specs are mostly equivalent for both III and VC.) (current)
- 14:14, 14 December 2016 (diff | hist) (-1,924) III/VC SCM (I feel sorriest to remove somebody's else information but better refer to Opcode article from now on.)
- 12:23, 12 December 2016 (diff | hist) (+33) m III/VC SCM (Fixed the way model names are loaded in VC Mobile by the so-called "official" compiler.)
- 12:09, 12 December 2016 (diff | hist) (+212) m III/VC SCM (Added another VC Mobile quirk from War Drum Studios.)
- 23:11, 11 December 2016 (diff | hist) (-6) m III/VC SCM (Damn copy'n'paste.)
- 23:05, 11 December 2016 (diff | hist) (+80) m III/VC SCM (Added minor clarifications.)
- 22:52, 11 December 2016 (diff | hist) (+245) m III/VC SCM (Standardized terms based on Mobile symbols.)
- 10:34, 11 October 2016 (diff | hist) (+560) N MediaWiki talk:Common.css (Created page with "=CSS2 compliance= The <code>nth-child</code> selector is CSS3+ compatible, we shall also support older versions in a roundabout fashion when easily feasible and with little e...")
- 14:52, 14 September 2016 (diff | hist) (+304) m SCM language (Added an important notice on top.)
- 10:12, 5 September 2016 (diff | hist) (-4) m Mission Scripting (Overview) (Corrected minor mistake in last edit.)
- 10:08, 5 September 2016 (diff | hist) (+47) m Mission Scripting (Overview) (Forgot to change variable names accordingly.)
- 00:23, 4 September 2016 (diff | hist) (+113) m Mission Scripting (Overview) (Revised again the functional demo of variable-length strings.)
- 15:53, 1 September 2016 (diff | hist) (-1,478) m Mission Scripting (Overview) (Fixed code samples.)
- 18:16, 17 July 2016 (diff | hist) (+28) m Object pool (Gave the appropriate category.)
- 18:06, 17 July 2016 (diff | hist) (+4,735) N Object pool (Created page with "The ''object pool'' is a design pattern capable of reducing the allocation/deallocation overhead by reusing pre-instanced resources on demand and restricting their simultaneou...")
- 16:22, 3 July 2016 (diff | hist) (+981) m Mission Scripting (Overview) (Slight revision.)
- 12:32, 26 June 2016 (diff | hist) (+203) LCS/VCS SCM (Documented unknown thingys according to Mobile symbols.)
- 23:47, 14 June 2016 (diff | hist) (+423) m Talk:PEDS (→Documentation for SA isn't correct) (current)
- 21:49, 9 November 2015 (diff | hist) (+30) m Talk:Mission Scripting (Overview) (Specified fixed-point range.)
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