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- 04:23, 2 March 2009 (diff | hist) (-1) Resource Type
- 04:22, 2 March 2009 (diff | hist) (+192) N Resource Type (New page: This page explains the resource types presented in various GTA Archiving formats. {|{{Prettytable}} class="collapsible" !ID !Name |- |7|| xtd |- |109|| xdr...)
- 04:19, 2 March 2009 (diff | hist) (+18) RPF archive
- 04:16, 2 March 2009 (diff | hist) (+9) RPF archive
- 04:14, 2 March 2009 (diff | hist) (+876) RPF archive
- 03:46, 2 March 2009 (diff | hist) (+558) RPF archive
- 03:29, 2 March 2009 (diff | hist) (+784) RPF archive
- 01:55, 1 March 2009 (diff | hist) (+164) N ASCII INT TO STRING (New page: {{Native |np=1 |p1t=integer |p1d=The integer to convert to a string |r=1 |rt=string |rd=The string representation of the string }} Converts an integer to a string.) (current)
- 01:54, 1 March 2009 (diff | hist) (+159) N ARE WIDESCREEN BORDERS ACTIVE (New page: {{Native |np=0 |r=1 |rt=bool |rd=True or false depending on whether the widescreen borders are active }} Determines whether the widescreen borders are active.) (current)
- 01:53, 1 March 2009 (diff | hist) (+190) N ARE TAXI LIGHTS ON (New page: {{Native |np=1 |p1t=integer |p1d=Vehicle Id |r=1 |rt=bool |rd=True of false depending on whether the taxi lights are on }} Returns true or false depending on whether the taxi lights are o...) (current)
- 23:17, 27 February 2009 (diff | hist) (+292) N ARE ENEMY PEDS IN AREA (New page: {{Native |np=5 |p1t=integer |p1d=Ped Id |p2t=float |p2d=X Coordinate |p3t=float |p3d=Y Coordinate |p4t=float |p4d=Z Coordinate |p5t=float |p5d=Radius |r=1 |rt=bool |rd=True or false depend...) (current)
- 23:15, 27 February 2009 (diff | hist) (+145) N ARE CREDITS FINISHED (New page: {{Native |np=0 |r=1 |rt=bool |rd=True or false depending on whether the credits are finished }} Checks whether the credits are finished rolling.) (current)
- 23:13, 27 February 2009 (diff | hist) (+252) N ARE ANY CHARS NEAR CHAR (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=float |p2d=Radius |r=1 |rt=bool |rd=True or false if there are any characters in the area around the defined character. }} Checks if there ar...) (current)
- 07:27, 27 February 2009 (diff | hist) (+199) SCO
- 04:11, 27 February 2009 (diff | hist) (+1) SCO
- 02:38, 27 February 2009 (diff | hist) (+177) N ARE ALL NAVMESH REGIONS LOADED (New page: {{Native |np=0 |r=1 |rt=bool |rd=Returns true or false depending if all the navmesh regions are loaded }} Returns true or false depending if all the navmesh regions are loaded.) (current)
- 02:37, 27 February 2009 (diff | hist) (+97) N APPLY WANTED LEVEL CHANGE NOW (New page: {{Native |np=1 |p1t=integer |p1d=Player Id |r=0 }} Applies the wanted level changes immediately.) (current)
- 02:36, 27 February 2009 (diff | hist) (+355) N APPLY FORCE TO PED (New page: {{Native |np=12 |p1t=integer |p1d=Ped Id |p2t=bool |p2d=Unknown |p3t=float |p3d=X Angle |p4t=float |p4d=Y Angle |p5t=float |p5d=Z Angle |p6t=float |p6d=X Force |p7t=float |p7d=Y Force |p8t...)
- 02:35, 27 February 2009 (diff | hist) (+345) N APPLY FORCE TO OBJECT (New page: {{Native |np=12 |p1t=integer |p1d=Object Id |p2t=bool |p2d=Unknown |p3t=float |p3d=X Angle |p4t=float |p4d=Y Angle |p5t=float |p5d=Z Angle |p6t=float |p6d=X Force |p7t=float |p7d=Y Force |...)
- 02:32, 27 February 2009 (diff | hist) (+358) N APPLY FORCE TO CAR (New page: {{Native |np=12 |p1t=integer |p1d=Vehicle Id |p2t=bool |p2d=Unknown |p3t=float |p3d=X Angle |p4t=float |p4d=Y Angle |p5t=float |p5d=Z Angle |p6t=float |p6d=X Force |p7t=float |p7d=Y Force ...)
- 02:28, 27 February 2009 (diff | hist) (+181) N ANCHOR OBJECT (New page: {{Native |np=3 |p1t=integer |p1d=Object Id |p2t=bool |p2d=Whether or not the object should be anchored |p3t=float |p3d=Unknown (always 1.0) |r=0 }} Anchors or lets loose an object.) (current)
- 02:26, 27 February 2009 (diff | hist) (+140) N ANCHOR BOAT (New page: {{Native |np=2 |p1t=integer |p1d=Vehicle Id |p2t=bool |p2d=Whether on not the boat should be anchored |r=0 }} Anchors or lets loose a boat.)
- 02:24, 27 February 2009 (diff | hist) (+70) N AMBIENT AUDIO BANK NO LONGER NEEDED (New page: {{Native |np=0 |r=0 }} Makes the ambient audio bank no longer needed.) (current)
- 02:24, 27 February 2009 (diff | hist) (+212) N ALWAYS USE HEAD ON HORN ANIM WHEN DEAD IN CAR (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=bool |p2d=Turn on/off always use head on horn animation when dead in a car |r=0 }} Turns on/off the need to always use the head on horn anima...) (current)
- 02:22, 27 February 2009 (diff | hist) (+130) N ALTER WANTED LEVEL NO DROP (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=integer |p2d=Wanted Level to increment |r=0 }} Increments a players wanted level.)
- 02:21, 27 February 2009 (diff | hist) (+113) N ALTER WANTED LEVEL (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=integer |p2d=Wanted Level |r=0 }} Alters a players wanted level.)
- 02:18, 27 February 2009 (diff | hist) (+155) N ALLOW THIS SCRIPT TO BE PAUSED (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows this script to be paused |r=0 }} Allows or disallows the script this native is executed in to be paused.)
- 02:17, 27 February 2009 (diff | hist) (+185) N ALLOW TARGET WHEN INJURED (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=bool |p2d=Allows or disallows targeting on the character when injured |r=0 }} Allows or disallows targeting on the character when injured.) (current)
- 02:16, 27 February 2009 (diff | hist) (+125) N ALLOW STUNT JUMPS TO TRIGGER (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows stunt jumps to trigger |r=0 }} Allows or disallows stunt jumps to trigger.)
- 02:15, 27 February 2009 (diff | hist) (+177) N ALLOW SCENARIO PEDS TO BE RETURNED BY NEXT COMMAND (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows scenario peds to be returned by the next command |r=0 }} Allows or disallows scenario peds to be returned by the next command.) (current)
- 02:13, 27 February 2009 (diff | hist) (+170) N ALLOW REACTION ANIMS (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=bool |p2d=Flag that allows or disallows reaction animations |r=0 }} Allows or disallows reaction animations on a Character.) (current)
- 02:10, 27 February 2009 (diff | hist) (+233) Talk:SCO
- 02:07, 27 February 2009 (diff | hist) (+23) Talk:SCO
- 02:07, 27 February 2009 (diff | hist) (+449) Talk:SCO
- 02:03, 27 February 2009 (diff | hist) (+542) SCO
- 23:30, 23 February 2009 (diff | hist) (+158) N ALLOW ONE TIME ONLY COMMANDS TO RUN (New page: {{Native |np=0 |r=1 |rt=bool |rd=Whether the one time only commands are allowed to be run }} Determines whether one time only commands are allowed to be run.) (current)
- 23:28, 23 February 2009 (diff | hist) (+132) N ALLOW NETWORK POPULATION GROUP CYCLING (New page: {{Native |np=1 |p1t=bool |p1d=Allows network population group cycling |r=0 }} Allows or disallows network population group cycling.) (current)
- 23:27, 23 February 2009 (diff | hist) (+115) N ALLOW MULTIPLE DRIVEBY PICKUPS (New page: {{Native |np=1 |p1t=bool |p1d=Allow multiple driveby pickups |r=0 }} Allows or disallows multiple driveby pickups.) (current)
- 23:26, 23 February 2009 (diff | hist) (+159) N ALLOW LOCKON TO RANDOM PEDS (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=bool |p2d=Allows or disallows locking on to random peds |r=0 }} Allows or disallows locking on to random peds.) (current)
- 23:23, 23 February 2009 (diff | hist) (+176) N ALLOW LOCKON TO FRIENDLY PLAYERS (New page: {{Native |np=2 |p1t=integer |p1d=Player Id |p2t=bool |p2d=Flag to switch the allowing of locking on to friendly players |r=0 }} Allows or disallows lockon to friendly players.) (current)
- 23:21, 23 February 2009 (diff | hist) (+193) N ALLOW GANG RELATIONSHIPS TO BE CHANGED BY NEXT COMMAND (New page: {{Native |np=1 |p1t=bool |p1d=Allows or disallows the gang relationships to be changed by the next command |r=0 }} Allows or disallows the gang relationships to be changed by the next com...) (current)
- 23:20, 23 February 2009 (diff | hist) (+162) N ALLOW GAME TO PAUSE FOR STREAMING (New page: {{Native |np=1 |p1t=bool |p1d=Switches the game to allow for pausing when streaming |r=0 }} Allows the game to pause for streaming, or switches the function off.) (current)
- 23:19, 23 February 2009 (diff | hist) (+124) N ALLOW EMERGENCY SERVICES (New page: {{Native |np=1 |p1t=bool |p1d=Switches the emergency services on and off |r=0 }} Switches the emergency services on and off) (current)
- 23:17, 23 February 2009 (diff | hist) (+187) N ALLOW AUTO CONVERSATION LOOKATS (New page: {{Native |np=2 |p1t=integer |p1d=Char Id |p2t=integer |p2d=Conversation Id |r=0 }} Allows a character to automatically look at other characters in the conversation when they are talking.) (current)
- 10:16, 23 February 2009 (diff | hist) (+5) ALLOCATE SCRIPT TO OBJECT
- 10:16, 23 February 2009 (diff | hist) (+16) ALLOCATE SCRIPT TO RANDOM PED
- 10:16, 23 February 2009 (diff | hist) (+179) N ALLOCATE SCRIPT TO RANDOM PED (New page: {{Native |np=4 |p1t=string |p1d=Script Name |p2t=integer |p2d=Model Hash |p3t=integer |p3d=Unknown (always 100) |p4t=bool |p4d=Unknown |r=0 }} Allocates a script to a random ped.)
- 10:14, 23 February 2009 (diff | hist) (+16) ALLOCATE SCRIPT TO OBJECT
- 10:14, 23 February 2009 (diff | hist) (+210) N ALLOCATE SCRIPT TO OBJECT (New page: {{Native |np=5 |p1t=string |p1d=Script Name |p2t=float |p2d=Unknown |p3t=integer |p3d=Unknown (always 100) |p4t=float |p4d=Unknown |p5t=integer |p5d=Unknown (always -1) |r=0 }} Allocates ...)
- 23:15, 21 February 2009 (diff | hist) (+92) N ADD UPSIDEDOWN CAR CHECK (New page: {{Native |np=1 |p1t=integer |p1d=Vehicle Id |r=0 }} Adds an upside down check to a vehicle.) (current)
- 00:06, 21 February 2009 (diff | hist) (+149) N ADD TO PREVIOUS BRIEF WITH UNDERSCORE (New page: {{Native |np=1 |p1t=string |p1d=The text to add to the previous brief with an underscore |r=0 }} Adds text to the previous brief with an underscore.) (current)
- 00:04, 21 February 2009 (diff | hist) (+116) N ADD TO PREVIOUS BRIEF (New page: {{Native |np=1 |p1t=string |p1d=The text to add to the previous brief |r=0 }} Adds some text to the previous brief.) (current)
- 00:03, 21 February 2009 (diff | hist) (+165) N ADD TO HTML SCRIPT OBJECT (New page: {{Native |np=2 |p1t=integer |p1d=HTML Script Object Id |p2t=string |p2d=The string to add to the HTML Script Object |r=0 }} Adds a string to the HTML Script Object.) (current)
- 00:26, 20 February 2009 (diff | hist) (+768) N ADD STUNT JUMP (New page: {{Native |np=16 |p1t=float |p1d=X Coordinate of Start Minimum |p2t=float |p2d=Y Coordinate of Start Minimum |p3t=float |p3d=Z Coordinate of Start Minimum |p4t=float |p4d=X Coordinate of St...) (current)
- 00:19, 20 February 2009 (diff | hist) (+226) N ADD STUCK CAR CHECK WITH WARP (New page: {{Native |np=7 |p1t=integer |p1d=Vehicle Id |p2t=float |p2d=Unknown |p3t=integer |p3d=Milliseconds |p4t=integer |p4d=Unknown |p5t=integer |p5d=Unknown |p6t=integer |p6d=Unknown |p7t=intege...)
- 00:17, 20 February 2009 (diff | hist) (+137) N ADD STUCK CAR CHECK (New page: {{Native |np=3 |p1t=integer |p1d=Vehicle Id |p2t=float |p2d=Unknown |p3t=integer |p3d=Milliseconds |r=0 }} Adds a check for a stuck car.)
- 00:14, 20 February 2009 (diff | hist) (+117) N ADD STRING TO NEWS SCROLLBAR (New page: {{Native |np=1 |p1t=string |p1d=The string to add to the news scrollbar |r=0 }} Adds a string to the news scrollbar.)
- 00:12, 20 February 2009 (diff | hist) (+16) ADD SPHERE (current)
- 00:12, 20 February 2009 (diff | hist) (+203) N ADD SPHERE (New page: {{Native |np=5 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |p4t=float |p4d=Radius |p5t=integer |p5d=Unknown |r=1 |rt=integer |rd=Sphere Id }} Cr...)
- 00:09, 20 February 2009 (diff | hist) (+190) N ADD SPAWN BLOCKING AREA (New page: {{Native |np=4 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |p4t=float |p4d=Unknown |r=0 }} Adds an area where players can't spawn. {{Incomplete...) (current)
- 00:04, 20 February 2009 (diff | hist) (+120) N ADD SIMPLE BLIP FOR PICKUP (New page: {{Native |np=1 |p1t=integer |p1d=Pickup Id |r=0 }} Adds a simple blip on the map corresponding to the pickups position.) (current)
- 10:23, 19 February 2009 (diff | hist) (+317) N ADD SCENARIO BLOCKING AREA (New page: {{Native |np=6 |p1t=float |p1d=X maximum of the area |p2t=float |p2d=Y maximum of the area |p3t=float |p3d=Z maximum of the area |p4t=float |p4d=X minimum of the area |p5t=float |p5d=Y min...) (current)
- 10:21, 19 February 2009 (diff | hist) (+238) N ADD POLICE RESTART (New page: {{Native |np=5 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |p4t=float |p4d=Facing Angle |p5t=integer |p5d=Police Station Id |r=0 }} Adds a Polic...) (current)
- 10:19, 19 February 2009 (diff | hist) (+115) N ADD POINT TO GPS RACE TRACK (New page: {{Native |np=1 |p1t=vector |p1d=The point to add to the GPS race track |r=0 }} Adds a point to the GPS Race Track.) (current)
- 10:18, 19 February 2009 (diff | hist) (+143) N ADD PICKUP TO INTERIOR ROOM BY NAME (New page: {{Native |np=2 |p1t=integer |p1d=Pickup Id |p2t=string |p2d=Interior Room Name |r=0 }} Adds a pickup to the interior room denoted by its name.) (current)
- 10:17, 19 February 2009 (diff | hist) (+142) N ADD PICKUP TO INTERIOR ROOM BY KEY (New page: {{Native |np=2 |p1t=integer |p1d=Pickup Id |p2t=integer |p2d=Interior Room Key |r=0 }} Adds a pickup to the interior room denoted by the key.) (current)
- 10:16, 19 February 2009 (diff | hist) (+170) N ADD PED TO MISSION DELETION LIST (New page: {{Native |np=2 |p1t=integer |p1d=Ped Id |p2t=bool |p2d=Determines whether the ped should be on the mission deletion list |r=0 }} Adds a ped to the mission deletion list.) (current)
- 10:14, 19 February 2009 (diff | hist) (+129) N ADD PED TO CINEMATOGRAPHY AI (New page: {{Native |np=2 |p1t=integer |p1d=Ped Id |p2t=integer |p2d=Cinematography AI Id |r=0 }} Adds a ped to a cinematography AI object.) (current)
- 10:12, 19 February 2009 (diff | hist) (+251) N ADD PED QUEUE (New page: {{Native |np=8 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |p4t=float |p4d=Unknown |p5t=float |p5d=Unknown |p6t=integer |p6d=Unknown |p7t=integer...) (current)
- 10:09, 19 February 2009 (diff | hist) (+151) N ADD OBJECT TO INTERIOR ROOM BY NAME (New page: {{Native |np=2 |p1t=integer |p1d=Object Id |p2t=string |p2d=Name of the interior room |r=0 }} Adds an object to the interior room denoted by its name.) (current)
- 10:07, 19 February 2009 (diff | hist) (+143) N ADD OBJECT TO INTERIOR ROOM BY KEY (New page: {{Native |np=2 |p1t=integer |p1d=Object Id |p2t=integer |p2d=Interior Room Key |r=0 }} Adds an object to the interior room denoted by the key.) (current)
- 10:05, 19 February 2009 (diff | hist) (+191) N ADD NEXT MESSAGE TO PREVIOUS BRIEFS (New page: {{Native |np=1 |p1t=bool |p1d=If true it adds the next message to previous briefs, if false it doesn't |r=0 }} Determines whether the next message shown will be shown in the previous brie...) (current)
- 10:03, 19 February 2009 (diff | hist) (+133) N ADD NEW FRONTEND CONVERSATION SPEAKER (New page: {{Native |np=2 |p1t=integer |p1d=Unknown |p2t=integer |p2d=Unknown |r=0 }} Adds a new frontend conversation speaker. {{Incomplete}}) (current)
- 10:01, 19 February 2009 (diff | hist) (+150) N ADD NEW CONVERSATION SPEAKER (New page: {{Native |np=3 |p1t=integer |p1d=Unknown |p2t=integer |p2d=Unknown |p3t=pointer |p3d=Unknown |r=0 }} Adds a new conversation speaker. {{Incomplete}}) (current)
- 09:58, 19 February 2009 (diff | hist) (+246) N ADD NETWORK RESTART (New page: {{Native |np=5 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |p4t=float |p4d=Facing Angle |p5t=integer |p5d=Unknown |r=0 }} Adds a point to spawn ...) (current)
- 09:54, 19 February 2009 (diff | hist) (+179) N ADD NEEDED AT POSN (New page: {{Native |np=3 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |r=0 }} Adds a position that the player is needed at (used a lot on dating).) (current)
- 09:52, 19 February 2009 (diff | hist) (-2) ADD NAVMESH REQUIRED REGION (current)
- 09:52, 19 February 2009 (diff | hist) (+199) N ADD NAVMESH REQUIRED REGION (New page: {{Native |np=3 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |r=1 |r1t=bool |r1d=True on success and false on failure }} Adds a navmesh to a requi...)
- 09:49, 19 February 2009 (diff | hist) (+157) N ADD LINE TO SCRIPTED CONVERSATION (New page: {{Native |np=3 |p1t=integer |p1d=Unknown |p2t=pointer |p2d=Unknown |p3t=pointer |p3d=Unknown |r=0 }} Adds a line to a scripted conversation. {{Incomplete}}) (current)
- 09:47, 19 February 2009 (diff | hist) (+153) N ADD LINE TO MOBILE PHONE CALL (New page: {{Native |np=3 |p1t=integer |p1d=Unknown |p2t=pointer |p2d=Unknown |p3t=pointer |p3d=Unknown |r=0 }} Adds a line to a mobile phone call. {{Incomplete}}) (current)
- 09:44, 19 February 2009 (diff | hist) (+200) N ADD LINE TO CONVERSATION (New page: {{Native |np=5 |p1t=integer |p1d=Unknown |p2t=integer |p2d=Unknown |p3t=integer |p3d=Unknown |p4t=pointer |p4d=Unknown |p5t=pointer |p5d=Unknown |r=0 }} Adds a line to a conversation. {{...) (current)
- 09:37, 19 February 2009 (diff | hist) (+219) N ADD HOSPITAL RESTART (New page: {{Native |np=5 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |p4t=float |p4d=Facing Angle |p5t=integer |p5d=Hospital Id |r=0 }} Adds a Hospital sp...) (current)
- 09:32, 19 February 2009 (diff | hist) (+103) N ADD GROUP TO NETWORK RESTART NODE GROUP LIST (New page: {{Native |np=1 |p1t=integer |p1d=Group Id |r=0 }} Adds a Group to the network restart node group list.) (current)
- 09:30, 19 February 2009 (diff | hist) (+203) N ADD GROUP DECISION MAKER EVENT RESPONSE (New page: {{Native |np=6 |p1t=integer |p1d=Unknown |p2t=integer |p2d=Unknown |p3t=integer |p3d=Unknown |p4t=float |p4d=X Coordinate |p5t=float |p5d=Y Coordinate |p6t=float |p6d=Z Coordinate |r=0 }} ...) (current)
- 09:25, 19 February 2009 (diff | hist) (+184) N ADD FOLLOW NAVMESH TO PHONE TASK (New page: {{Native |np=4 |p1t=function |p1d=The function address for the phone task |p2t=float |p2d=X Coordinate |p3t=float |p3d=Y Coordinate |p4t=float |p4d=Z Coordinate |r=0 }} {{Incomplete}}) (current)
- 09:21, 19 February 2009 (diff | hist) (+274) N ADD EXPLOSION (New page: {{Native |np=8 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |p4t=integer |p4d=Explosion Type |p5t=float |p5d=Unknown |p6t=bool |p6d=Unknown |p7t=b...)
- 09:16, 19 February 2009 (diff | hist) (-4) ADD COVER POINT (current)
- 09:16, 19 February 2009 (diff | hist) (+4) ADD COVER POINT
- 09:15, 19 February 2009 (diff | hist) (+287) N ADD COVER POINT (New page: {{Native |np=8 |p1t=float |p1d=X Coordinate |p2t=float |p2d=Y Coordinate |p3t=float |p3d=Z Coordinate |p4t=integer |p4d=Unknown |p5t=float |p5d=Unknown |p6t=bool |p6d=Unknown |p7t=bool |p7...)
- 09:08, 19 February 2009 (diff | hist) (+429) N ADD COVER BLOCKING AREA (New page: {{Native |np=9 |p1t=float |p1d=X minimum coordinate of the area |p2t=float |p2d=Y minimum coordinate of the area |p3t=float |p3d=Z minimum coordinate of the area |p4t=float |p4d=X maximum ...) (current)
- 00:46, 18 February 2009 (diff | hist) (+16) ACTIVATE SCRIPTED CAMS
- 00:46, 18 February 2009 (diff | hist) (+326) N ADD CHAR DECISION MAKER EVENT RESPONSE (New page: {{Native |np=9 |p1t=integer |p1d=Decision Maker Id |p2t=integer |p2d=Response Id |p3t=integer |p3d=Event Id |p4t=float |p4d=Unknown |p5t=float |p5d=Unknown |p6t=float |p6d=Unknown |p7t=flo...)
- 03:30, 16 February 2009 (diff | hist) (+54) N Talk:ACTIVATE SCRIPTED CAMS (New page: Does anyone know what the parameters here actually do?) (current)
- 03:30, 16 February 2009 (diff | hist) (+101) N ACTIVATE SCRIPTED CAMS (New page: {{Native |np=1 |p1t=bool |p1d=Unknown |p2t=bool |p2d=Unknown |r=0 }} Activates the Scripted Camera's)
- 22:17, 15 February 2009 (diff | hist) (+336) Cryptography
- 22:15, 15 February 2009 (diff | hist) (+1,371) Cryptography
- 22:02, 15 February 2009 (diff | hist) (+271) Talk:Cryptography
- 10:23, 15 February 2009 (diff | hist) (+129) N Talk:Cryptography (AES C++ Implementation)
- 09:10, 15 February 2009 (diff | hist) (+339) Memory Addresses (GTA4)
- 09:09, 15 February 2009 (diff | hist) (+27) Memory Addresses (GTA4)
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