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- 15:01, 22 April 2010 (diff | hist) (+166) N GET MAX AMMO (Created page with '{{Native |np = 3 |p1t = integer |p1d = Char handle |p2t = integer |p2d = Weapon handle. |p3t = integer |p3d = Variable to store maximum ammo. }}') (current)
- 14:59, 22 April 2010 (diff | hist) (+140) N GET CURRENT CHAR WEAPON (Created page with '{{Native |np = 2 |p1t = integer |p1d = Char handle |p2t = integer |p2d = Variable to store the characters current weapon. }}') (current)
- 14:59, 22 April 2010 (diff | hist) (+62) N GET CHAR WILL COWER INSTEAD OF FLEEING (Created page with '{{Native |np = 2 |p1t = integer |p1d = Ped handle }}') (current)
- 14:57, 22 April 2010 (diff | hist) (+137) N GET CHAR SPEED (Created page with '{{Native |np = 2 |p1t = integer |p1d = Char handle |p2t = integer/float |p2d = Variable to store the characters speed. }}') (current)
- 14:57, 22 April 2010 (diff | hist) (+63) N GET CHAR READY TO BE STUNNED (Created page with '{{Native |np = 1 |p1t = integer |p1d = Char handle }}') (current)
- 14:56, 22 April 2010 (diff | hist) (+63) N GET CHAR READY TO BE EXECUTED (Created page with '{{Native |np = 1 |p1t = integer |p1d = Char handle }}') (current)
- 14:55, 22 April 2010 (diff | hist) (+63) N GET CHAR MONEY (Created page with '{{Native |np = 2 |p1t = integer |p1d = Char handle }}') (current)
- 14:55, 22 April 2010 (diff | hist) (+131) N GET CHAR MODEL (Created page with '{{Native |np = 2 |p1t = integer |p1d = Char handle |p2t = integer |p2d = Variable to store the characters model. }}') (current)
- 14:55, 22 April 2010 (diff | hist) (+63) N GET CHAR MELEE ACTION FLAG1 (Created page with '{{Native |np = 1 |p1t = integer |p1d = Char handle }}')
- 14:55, 22 April 2010 (diff | hist) (+63) N GET CHAR MELEE ACTION FLAG0 (Created page with '{{Native |np = 1 |p1t = integer |p1d = Char handle }}')
- 14:54, 22 April 2010 (diff | hist) (+139) N GET CHAR LAST DAMAGE BONE (Created page with '{{Native |np = 2 |p1t = integer |p1d = Char handle |p2t = integer |p2d = Variable to store the last damaged bone number. }}')
- 14:52, 22 April 2010 (diff | hist) (+133) N GET CHAR ARMOUR (Created page with '{{Native |np = 2 |p1t = integer |p1d = Char handle. |p2t = integer |p2d = Variable to store the characters armour. }}') (current)
- 14:51, 22 April 2010 (diff | hist) (+134) N GET CHAR GRAVITY (Created page with '{{Native |np = 2 |p1t = integer |p1d = Char handle. |p2t = integer |p2d = Variable to store the characters gravity. }}') (current)
- 14:50, 22 April 2010 (diff | hist) (+133) N GET CHAR HEALTH (Created page with '{{Native |np = 2 |p1t = integer |p1d = Char handle. |p2t = integer |p2d = Variable to store the characters health. }}') (current)
- 14:50, 22 April 2010 (diff | hist) (+64) N GET ANIM GROUP FROM CHAR (Created page with '{{Native |np = 1 |p1t = integer |p1d = Char handle. }}') (current)
- 14:49, 22 April 2010 (diff | hist) (+1) GET AMMO IN CHAR WEAPON (current)
- 14:49, 22 April 2010 (diff | hist) (+177) N GET AMMO IN CLIP (Created page with '{{Native |np = 3 |p1t = integer |p1d = Char handle. |p2t = integer |p2d = Weapon handle. |p3t = integer |p3d = Variable to store the clips ammo ammount. }}') (current)
- 14:48, 22 April 2010 (diff | hist) (+170) N GET AMMO IN CHAR WEAPON (Created page with '{{Native |np = 3 |p1t = integer |p1d = Ped handle. |p2t = integer |p2d = Weapon handle. |p3t = integer |p3d = Variable to store the weapons ammo. }}')
- 14:46, 22 April 2010 (diff | hist) (+105) N FREEZE OBJECT POSITION AND DONT LOAD COLLISION (Created page with '{{Native |np = 2 |p1t = integer |p1d = Object handle. |p2t = boolean |p2d = true/false }}') (current)
- 14:45, 22 April 2010 (diff | hist) (+105) N FREEZE OBJECT POSITION (Created page with '{{Native |np = 2 |p1t = integer |p1d = Object handle. |p2t = boolean |p2d = true/false }}') (current)
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