Difference between revisions of "SparkIV"

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m (links & fixes)
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<div class="NavFrame"><div class="NavHead">''(released Jan 25, 2009)'' </div>
 
<div class="NavFrame"><div class="NavHead">''(released Jan 25, 2009)'' </div>
 
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* Critical bug fix with import/export textures.
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* Critical bug fix with import/export textures
* Fixed a few bugs in WHM preview
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* Fixed a few bugs in [[WHM]] preview
* Auto-check for readonly when opening IMG/RPF files
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* Auto-check for read-only when opening [[IMG]]/[[RPF]] files
 
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<div class="NavFrame"><div class="NavHead">''(released Jan 24, 2009)'' </div>
 
<div class="NavFrame"><div class="NavHead">''(released Jan 24, 2009)'' </div>
 
<div class="NavContent">
 
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* Support for version 1.0.2 of GTAIV
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* Support for version 1.0.2 of GTA IV
* Support for previewing WHM files (might not preview exactly as shown in game)
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* Support for previewing [[WHM]] files (might not preview exactly as shown in game)
* Support for all Audio files, with playback and export support (thanks to DerPlaya78!)
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* Support for all audio files, with playback and export support
 
* Default filenames are now shown when exporting/importing textures in Edit mode
 
* Default filenames are now shown when exporting/importing textures in Edit mode
* Support for loading IMG/RPF/Directories by passing a command line argument
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* Support for loading [[IMG]]/[[RPF]]/Directories by passing a command line argument
 
* IMG/RPF files are opened in read/write share mode now instead of just read share
 
* IMG/RPF files are opened in read/write share mode now instead of just read share
 
* Work around for Windows 7's GDI+ bug
 
* Work around for Windows 7's GDI+ bug

Revision as of 16:08, 27 January 2009

SparkIV
SparkIV v0.5.0
Current version:0.6.1 Beta (!)
Developed by:aru
Supported games:GTA 4
Type:archive editor
Website:http://gtaivtools.googlecode.com/

SparkIV is an IMG and RPF archive file editor for GTA IV, created by aru. As of version 0.5.1 the software is open source, released under the GPL v3 license.

It includes viewers for several file formats commonly found inside the archives, such as textures (*.wtd), models (*.wdr) and model dictionaries (*.wdd), as well as a decompiler for the game's mission script (*.sco) files.

Feature History

Version 0.6.1