Difference between revisions of "Resource Type"

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Line 5: Line 5:
 
!Name
 
!Name
 
|-
 
|-
|7|| [[xtd|XBox Texture]]
+
|7|| [[xtd|XBox Texture Dictionary]]
 +
|-
 +
|8|| [[wtd|Windows Texture Dictionary]]
 +
|-
 +
|32|| [[wbd|Bounds]]
 +
|-
 +
|36 or 27|| [[xpfl|Particles]]
 
|-
 
|-
 
|109|| [[xdr|XBox Model]]
 
|109|| [[xdr|XBox Model]]
 +
|-
 +
|110|| [[wdr|Windows Model]]
 +
|-
 +
|112|| [[wft|Windows Model Frag]]
 
|}
 
|}

Revision as of 04:26, 2 March 2009

This page explains the resource types presented in various GTA Archiving formats.

ID Name
7 XBox Texture Dictionary
8 Windows Texture Dictionary
32 Bounds
36 or 27 Particles
109 XBox Model
110 Windows Model
112 Windows Model Frag