Difference between revisions of "Resource Type"
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Line 5: | Line 5: | ||
!Name | !Name | ||
|- | |- | ||
− | |7|| [[xtd|XBox Texture]] | + | |7|| [[xtd|XBox Texture Dictionary]] |
+ | |- | ||
+ | |8|| [[wtd|Windows Texture Dictionary]] | ||
+ | |- | ||
+ | |32|| [[wbd|Bounds]] | ||
+ | |- | ||
+ | |36 or 27|| [[xpfl|Particles]] | ||
|- | |- | ||
|109|| [[xdr|XBox Model]] | |109|| [[xdr|XBox Model]] | ||
+ | |- | ||
+ | |110|| [[wdr|Windows Model]] | ||
+ | |- | ||
+ | |112|| [[wft|Windows Model Frag]] | ||
|} | |} |
Revision as of 04:26, 2 March 2009
This page explains the resource types presented in various GTA Archiving formats.
ID | Name |
---|---|
7 | XBox Texture Dictionary |
8 | Windows Texture Dictionary |
32 | Bounds |
36 or 27 | Particles |
109 | XBox Model |
110 | Windows Model |
112 | Windows Model Frag |