Difference between revisions of "Particle (SA)"

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(List of Particles)
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==List of Particles==
 
==List of Particles==
 
<center>
 
<center>
{|
+
<gallery caption="Particle effects" widths="150px" heights="150px" perrow="4">
! Name
+
Image:Blood_heli.jpg|<b>blood_heli</b><br>Gush of blood
! Description
+
Image:Camflash.jpg|<b>camflash</b><br>Flash of a camera
! Special Properties
+
Image:carwashspray.jpg|<b>carwashspray</b><br>Spray of a car wash
! Image
+
Image:cement.jpg|<b>cement</b><br>Stream of pouring cement (should be looped)
|-
+
Image:cloudfast.jpg|<b>cloudfast</b><br>Fast moving clouds (should be looped)
| blood_heli
+
Image:coke_puff.jpg|<b>coke_puff</b><br>Puff of coke spilling out
| Gush of blood
+
Image:coke_trail.jpg|<b>coke_trail</b><br>Trial of coke (should be looped)
|
+
Image:explosion_barrel.jpg|<b>explosion_barrel</b><br>
| http://img.photobucket.com/albums/v41/spaceeinstein/blood_heli.jpg
+
Image:explosion_crate.jpg|<b>explosion_crate</b><br>
|-
+
Image:explosion_door.jpg|<b>explosion_door</b><br>
| camflash
+
Image:explosion_fuel_car.jpg|<b>explosion_fuel_car</b><br>
| Flash of a camera
+
Image:explosion_large.jpg|<b>explosion_large</b><br>
|
+
</gallery>
| http://img.photobucket.com/albums/v41/spaceeinstein/camflash.jpg
 
|-
 
| carwashspray
 
| Spray of a car wash
 
|
 
| http://img.photobucket.com/albums/v41/spaceeinstein/carwashspray.jpg
 
|-
 
| cement
 
| Stream of pouring cement
 
| Should be looped
 
| http://img.photobucket.com/albums/v41/spaceeinstein/cement.jpg
 
|-
 
| cloudfast
 
| Fast moving clouds
 
| Should be looped
 
| http://img.photobucket.com/albums/v41/spaceeinstein/cloudfast.jpg
 
|-
 
| coke_puff
 
| Puff of coke spilling out
 
|
 
| http://img.photobucket.com/albums/v41/spaceeinstein/coke_puff.jpg
 
|-
 
| coke_trail
 
| Trail of coke
 
| Should be looped
 
| http://img.photobucket.com/albums/v41/spaceeinstein/coke_trail.jpg
 
|-
 
| explosion_barrel
 
|
 
|
 
| http://img.photobucket.com/albums/v41/spaceeinstein/explosion_barrel.jpg
 
|-
 
| explosion_crate
 
|
 
|
 
| http://img.photobucket.com/albums/v41/spaceeinstein/explosion_crate.jpg
 
|-
 
| explosion_door
 
|
 
|
 
| http://img.photobucket.com/albums/v41/spaceeinstein/explosion_door.jpg
 
|-
 
| explosion_fuel_car
 
|
 
|
 
| http://img.photobucket.com/albums/v41/spaceeinstein/explosion_fuel_car.jpg
 
|-
 
| explosion_large
 
|
 
|
 
| http://img.photobucket.com/albums/v41/spaceeinstein/explosion_large.jpg
 
|}
 
 
</center>
 
</center>
 
[[Category:Map Formats]][[Category:Mission Script]][[Category:GTA SA]]
 
[[Category:Map Formats]][[Category:Mission Script]][[Category:GTA SA]]

Revision as of 12:53, 22 February 2009

A particle is an animation of moving textures to simulate fuzzy effects. The new particle system in San Andreas is slightly different from GTA3 and Vice City. Almost all particle effects are stored in the effects.fxp file in the models folder. You can also attach particle systems to your models using the 3d Studio Max script by DexX, that works also for 2dfx GtaForums topic. For developing your own particle systems, check Jost_Vice's tutorial

Mission Script

You can use the following opcodes to do stuff to your particles.
064B - Creates a particle at a location
064C - Makes the particle visible
064E - Stops the particle
064F - Releases the particle from memory
0650 - Deletes the particle with fade
0669 - Attaches a particle to an actor
066A - Attaches a particle with rotation to an actor
066B - Attaches a particle to a vehicle
066C - Attaches a particle with rotation to a vehicle
066D - Attaches a particle to an object
066E - Attaches a particle with rotation to an object
0883 - Attaches a particle to an actor
0976 - Deletes a particle instantly

List of Particles