Difference between revisions of "Mission Scripting Tools"

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(VC tools)
(VC tools)
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== VC tools ==
 
== VC tools ==
* [http://www.sannybuilder.com Sanny Builder] - Basic builder with "instructions" //
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* [http://www.sannybuilder.com Sanny Builder]  
* [http://www.kostelecky.com/craig/mb15.rar Mission Builder] - Normal builder, without "instructions"//
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* [http://www.kostelecky.com/craig/mb15.rar Mission Builder]
 
 
 
 
// - I mean Instructions because in Sanny Builder there are phrases that explain better than Mission builder, some missions, ect.
 
  
 
== SA tools ==
 
== SA tools ==

Revision as of 21:44, 29 January 2008

Introduction

A more in depth introduction to mission coding can be found here, but basically mission coding/scripting is altering the main.scm (and, in SA the script.img file) to run extra game code.

Game code is restricted to a set of commands defined by the game (called OpCodes), which can be used to test and alter certain attributes of ingame objects. Basically, you can do alot with mission scripting (anything done in any of the missions and in between the missions and more), but not everything is controlled by it, it is very difficult to say what is and isn't.

To give you an idea, the OpCode databases (VC and SA) have fairly cleverly named the OpCodes (although there are alot of unknown ones).

Editing

To open the main.scm file, you'll need one of the coding tools, the most common of which are:

III tools

VC tools

SA tools

LCS tools

VCS tools