Difference between revisions of "Magic.TXD"

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==References==
 
==References==
* [[https://mega.nz/#!sVNkUBiI!RKeDvSLTFIJWz2qVqc73wQOT2c570aSjEBjgHEBICN4 Download link (1.0 rc3 build)
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* [https://mega.nz/#!sVNkUBiI!RKeDvSLTFIJWz2qVqc73wQOT2c570aSjEBjgHEBICN4 Download link] (1.0 rc3 build)
* [[https://github.com/quiret/magic-txd Source code on GitHub]]
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* [https://github.com/quiret/magic-txd Source code on GitHub]
* [[http://gtaforums.com/topic/851436-relopensrc-magictxd/ Forum topic]]
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* [http://gtaforums.com/topic/851436-relopensrc-magictxd/ Forum topic]
* [[http://www.gtagarage.com/mods/show.php?id=27862 GTAGarage entry]]
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* [http://www.gtagarage.com/mods/show.php?id=27862 GTAGarage entry]
  
 
==Tutorials==
 
==Tutorials==

Revision as of 08:29, 11 April 2016

Mgtxd logo.png

Magic.TXD is an open-source RenderWare Texture Dictionary (TXD) editor written by DK22Pac and The_GTA for Microsoft Windows. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple.

Features

  • PC, PS2, XBOX, Gamecube, Android, iOS TXD support
  • supports all RenderWare GTA titles
  • live preview of TXD contents
  • Windows shell extension for thumbnails and context menu
  • importing, exporting, resizing, encoding and decoding
  • uses Qt framework for modern GUI
  • TXD builder, converter and exporter
  • Image formats: PNG, BMP, DDS, PVR, JPEG, TIFF, TGA
  • mipmap generation (+ black-roads-fix)

Screenshots

Mgtxd preview1.jpgMgtxd mipmap preview.png Mgtxd shellext preview.png

Plugin Support

There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins.

References

Tutorials