Difference between revisions of "Magic.TXD"

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(Tutorials)
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* [[Magic.TXD/Choosing_the_right_Encoding/|Choosing the right Encoding]]
 
* [[Magic.TXD/Choosing_the_right_Encoding/|Choosing the right Encoding]]
 
* [[Magic.TXD/Working_with_the_Log/|Working with the Log]]
 
* [[Magic.TXD/Working_with_the_Log/|Working with the Log]]
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* [[Magic.TXD/Build_System/|TXD Build System]]

Revision as of 16:46, 19 March 2016

Magic.TXD is an open-source RenderWare Texture Dictionary (TXD) editor written by DK22Pac and The_GTA for Microsoft Windows. It is currently in closed-testing phase. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple.

NOTE: more information will follow on release.

Features

  • PC, PS2, XBOX, Android, iOS TXD support
  • live preview of TXD contents
  • importing, exporting, resizing, encoding and decoding
  • friendly user interface

Plugin Support

There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins.

Tutorials