Difference between revisions of "MUTE GAMEWORLD AND POSITIONED RADIO FOR TV"

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(created article)
 
m
 
Line 2: Line 2:
 
|np=1
 
|np=1
 
|p1t=integer
 
|p1t=integer
|p1d=set (0=off / 1=on)
+
|p1d=muted (0=off / 1=on)
 
|r=0
 
|r=0
 
}}
 
}}
 
This function mutes almost all sounds in the game. Some "front end" sounds, like info beeps and cell phone beeps, car radios, cutscenes, and the TV aren't affected.
 
This function mutes almost all sounds in the game. Some "front end" sounds, like info beeps and cell phone beeps, car radios, cutscenes, and the TV aren't affected.

Latest revision as of 21:50, 14 August 2011

MUTE_GAMEWORLD_AND_POSITIONED_RADIO_FOR_TV
Number of parameters: 1
Parameter #TypeDescription
1.integermuted (0=off / 1=on)
Return value:
TypeDescription
None

This function mutes almost all sounds in the game. Some "front end" sounds, like info beeps and cell phone beeps, car radios, cutscenes, and the TV aren't affected.