LCS/VCS SCM

From GTAMods Wiki
Revision as of 17:42, 30 August 2012 by Wesser (talk | contribs) (Created page with " 32 bit int MAIN size - 8 32 bit int Largest mission size (02 00 06)h + 32 bit int Jump to second segment - 8 byte ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
  32 bit int                 MAIN size - 8
  32 bit int                 Largest mission size
(02 00 06)h + 32 bit int     Jump to second segment - 8
byte                         Align (always 6Dh)
  (global vars)              Space for variable saving
(02 00 06)h + 32 bit int     Jump to third segment - 8
byte                         Align (always 0)
  32 bit int                 Subsegments size
  (data of 2 subsegments)    (1 byte value incrementing by 4 each time and 1 byte value incrementing by 1 each block) * (subsegments size * 2)
  32 bit int                 Number of models
  (model names)              24 byte model names * number of models (model 0 name is empty and therefore unused)
(02 00 06)h + 32 bit int     Jump to fourth segment - 8
byte                         Align (always 0)
  32 bit int                 Unknown size
  32 bit int                 Largest mission size
  32 bit int                 Number of missions
  (mission addresses)        (32 bit addresses - 8) * number of missions
(MAIN code)                  MAIN section, equal to size defined earlier
(mission code)               The mission data, missions stored at offsets defined earlier