Difference between revisions of "Game.dtz"

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(GAME.DTZ)
Line 33: Line 33:
 
| also packed deflate/zlib algorithm (*)
 
| also packed deflate/zlib algorithm (*)
 
|-
 
|-
| texture of particle effects
+
| particle effects
 
| particle.txd  
 
| particle.txd  
|
+
| LCS PS2: <code>0x4A1C28</code>
 +
 
 +
LCS PSP: <code>0x38AB90</code>
 +
 
 +
VCS PS2: <code>0x761F0</code>
 +
 
 +
VCS PSP: <code>0x3F7FB0</code>
 
| contain all textures of particle effect (*)
 
| contain all textures of particle effect (*)
 
|-
 
|-
 
| generic-textures
 
| generic-textures
 
| generic.txd, wheels.txd, vehicle.txd
 
| generic.txd, wheels.txd, vehicle.txd
|
+
| LCS PS2: <code>0x4A1BFC</code>
 +
 
 +
LCS PSP: <code>0x392B04</code>
 +
 
 +
VCS PS2: <code>0x539E0</code>
 +
 
 +
VCS PSP: <code>0x3D60B4</code>
 
| contains general textures for cars and all the textures of wheels (*)
 
| contains general textures for cars and all the textures of wheels (*)
 
|-
 
|-
 
| radar icons
 
| radar icons
 
| hud.txd
 
| hud.txd
|
+
| LCS PS2: <code>0x4A1BE4</code>
| contain textures for hud (*)
+
 
 +
LCS PSP: <code>0x38AD30</code>
 +
 
 +
VCS PS2: <code>0x287B0</code>
 +
 
 +
VCS PSP: <code>0x3B4678</code>
 +
| contain icons for hud (*)
 
|-
 
|-
 
| texture of radar
 
| texture of radar
 
| radarNN.txd
 
| radarNN.txd
 
|
 
|
| contain many files and textures for radar
+
| Contain textures for radar  
 
|-
 
|-
 
| colspan="4" | <b>Animation</b>
 
| colspan="4" | <b>Animation</b>
Line 177: Line 195:
 
|-
 
|-
 
| particle data
 
| particle data
| particle.dat
+
| particle.cfg
|
+
| LCS PS2: <code>0x3917D0</code>
|  
+
| characteristics of special effects
 
|-
 
|-
 
| pedstats data
 
| pedstats data
 
| pedstats.dat
 
| pedstats.dat
|
+
| LCS PS2:
|  
+
part 1 - <code>0x49E820</code>
 +
 
 +
part 2 - <code>0x49EB78</code>
 +
 
 +
part 3 - <code>0x4A1A10</code>
 +
 
 +
LCS PSP:
 +
 
 +
<code>0x391DA0</code>
 +
 
 +
VCS PS2:
 +
 
 +
part 1 - <code>0x4C8080</code>
 +
 
 +
part 2 - <code>0x4C8428</code>
 +
 
 +
VCS PSP:
 +
 
 +
<code>0x3B1F10</code>
 +
| characteristics of pedestrians, in the PS2-version split into parts
 +
 
 +
LCS PS2:
 +
 
 +
part 1 - 15 items
 +
 
 +
part 2 - 18 items
 +
 
 +
part 3 - 9 items
 +
 
 +
LCS PSP:
 +
 
 +
42 items
 +
 
 +
VCS PS2:
 +
 
 +
part 1 - 6 items
 +
 
 +
part 2 - 36 items
 +
 
 +
VCS PSP:
 +
 
 +
42 items
 
|-
 
|-
 
| timecyc data
 
| timecyc data

Revision as of 23:05, 2 August 2012

DTZ - a memory dump console packaged with a lossless compression algorithm deflate/zlib. You can pack and unpack, for example, by using DTZ Editor.

GAME.DTZ

Description Analogy Offset Notes
Textures
textures of menu frontend.txd LCS PS2: 0x4E4A30

LCS PSP: 0x4DA830

VCS PS2: 0x581330

VCS PSP: 0x51D95C

contain texture of menu, packed deflate/zlib algorithm (*)
texture of fonts fonts.txd LCS PS2: 0x4EF4D8

LCS PSP: 0x4E2B1C

VCS PS2: 0x57BE4C

VCS PSP: 0x530AFC

also packed deflate/zlib algorithm (*)
particle effects particle.txd LCS PS2: 0x4A1C28

LCS PSP: 0x38AB90

VCS PS2: 0x761F0

VCS PSP: 0x3F7FB0

contain all textures of particle effect (*)
generic-textures generic.txd, wheels.txd, vehicle.txd LCS PS2: 0x4A1BFC

LCS PSP: 0x392B04

VCS PS2: 0x539E0

VCS PSP: 0x3D60B4

contains general textures for cars and all the textures of wheels (*)
radar icons hud.txd LCS PS2: 0x4A1BE4

LCS PSP: 0x38AD30

VCS PS2: 0x287B0

VCS PSP: 0x3B4678

contain icons for hud (*)
texture of radar radarNN.txd Contain textures for radar
Animation
? ped.ifp
? swim.ifp only in GTA VCS
? fight.ifp only in GTA VCS
? driveby.ifp only in GTA VCS
DIR-files
for cuts.img cuts.dir not working
for GTA3PS2.IMG GTA3PS2.dir specific for stories, doesn't contain the names.
Collision
? peds.col peds.col2
? vehicles.col vehicles.col2
? weapons.col weapons.col2
Models
model of plane air_vlo.dff air_vlo.mdl
model of arrow arrow.dff arrow.mdl
model of wheels wheels.dff
model of marker (zone) zonecylb.dff
IDE / IPL / DAT
IDE *.ide contain all name of models and textures.
IPL *.ipl contains all the coordinates for the placement of collisions in the game.
colors of cars carcols.dat
cullzone data cullzone.dat
fistfite data fistfite.dat
handling data handling.dat LCS PS2: 0x1647A0

LCS PSP: 0x50190

VCS PS2: 0x4C2A10

VCS PSP: 0x3AF30F

LCS and VCS have different structure of handling
info.zon
map.zon
object data object.dat
particle data particle.cfg LCS PS2: 0x3917D0 characteristics of special effects
pedstats data pedstats.dat LCS PS2:

part 1 - 0x49E820

part 2 - 0x49EB78

part 3 - 0x4A1A10

LCS PSP:

0x391DA0

VCS PS2:

part 1 - 0x4C8080

part 2 - 0x4C8428

VCS PSP:

0x3B1F10

characteristics of pedestrians, in the PS2-version split into parts

LCS PS2:

part 1 - 15 items

part 2 - 18 items

part 3 - 9 items

LCS PSP:

42 items

VCS PS2:

part 1 - 6 items

part 2 - 36 items

VCS PSP:

42 items

timecyc data timecyc.dat
data about waters surfaces waterpro.dat
weapon data weapon.dat VCS PS2: 0x3D7530

VCS PSP: 0x2E8B60

Other
SDT-files. only in PSP versions

Notes:

weapons data


handling data