Difference between revisions of "GTA Connected"

From GTAMods Wiki
Jump to navigation Jump to search
(Created page with "GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell. Features...")
 
Line 1: Line 1:
 
GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell.
 
GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell.
  
Features:
+
''Features:''
- Works on GTA III, Vice City, San Andreas, and GTA IV
+
* Works on GTA III, Vice City, San Andreas, and GTA IV
- Supports both scripted and built-in gamemodes for GTA IV
+
* Supports both scripted and built-in gamemodes for GTA IV
- Scripting languages include JavaScript, Lua, and Squirrel
+
* Scripting languages include JavaScript, Lua, and Squirrel
- Synced peds and traffic on all games
+
* Synced peds and traffic on all games
- Play both offline and online
+
* Play both offline and online
- Dynamically growing/melting snow that builds up on the ground
+
* Dynamically growing/melting snow that builds up on the ground
- Custom objects
+
* Custom objects
- Peer-2-peer sync (optional per-server and per-client)
+
* Peer-2-peer sync (optional per-server and per-client)
- Works well on Windows XP and WINE
+
* Works well on Windows XP and WINE
- Module SDK for both server and client
+
* Module SDK for both server and client
- Partial sync for some missions
+
* Partial sync for some missions
- Lots more!
+
* Lots more!

Revision as of 22:32, 4 January 2021

GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell.

Features:

  • Works on GTA III, Vice City, San Andreas, and GTA IV
  • Supports both scripted and built-in gamemodes for GTA IV
  • Scripting languages include JavaScript, Lua, and Squirrel
  • Synced peds and traffic on all games
  • Play both offline and online
  • Dynamically growing/melting snow that builds up on the ground
  • Custom objects
  • Peer-2-peer sync (optional per-server and per-client)
  • Works well on Windows XP and WINE
  • Module SDK for both server and client
  • Partial sync for some missions
  • Lots more!