Difference between revisions of "File:Blip display test 2.png"

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Screenshot from the game showing various blips.  
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Screenshot from the game showing various blips.
 
 
Pay attention to the ''blip_display'' value used for each blip (shown in the radar) and how the blips are displayed relative to [[Media:Blip_display_test_1.png]]
 
 
 
The blips were created in a for loop that also changed their ''blip_display'' value:
 
 
 
<source lang="cpp">
 
 
 
//The display values were defined in an enum.
 
//They vary from 0 to 5 with BLIP_DISPLAY_0 being 0 and BLIP_DISPLAY_5 being 5
 
 
 
Blip blip_array[6];
 
eBlipDisplay display_array[] = {BLIP_DISPLAY_0, BLIP_DISPLAY_1, BLIP_DISPLAY_2, BLIP_DISPLAY_3, BLIP_DISPLAY_4, BLIP_DISPLAY_5};
 
 
 
for(int i = 0; i < 6; i++)
 
{
 
f32 offset = -8.0 * float(i);
 
AddBlipForContact(952.727, -508.730 + offset, 20.0, &blip_array[i]); //For some reason "contact_blips" are gigantic
 
ChangeBlipDisplay(blip_array[i], display_array[i]);
 
}
 
</source>
 

Latest revision as of 15:49, 7 January 2015

Screenshot from the game showing various blips.

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current12:05, 7 January 2015Thumbnail for version as of 12:05, 7 January 2015800 × 600 (713 KB)Cpp (talk | contribs)Screenshot from the game showing various blips. Pay attention to the ''blip_display'' value used for each blip (shown in the radar) and how the blips are displayed relative to Media:Blip_display_test_1.png
12:02, 7 January 2015Thumbnail for version as of 12:02, 7 January 2015800 × 600 (713 KB)Cpp (talk | contribs)Screenshot from the gaming showing various blips. Pay attention to the ''blip_display'' value used for each blip (shown in the radar) and how the blips are displayed relative to Blip_display_test_1.png
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