Difference between revisions of "Chassis vlo"

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The chassis_vlo has consistently been a part of the RenderWare [[DFF]] in GTA3, VC and SA. It is a replica object of the vehicle's complete model, and is all the game engine will show from a larger distance (dependant on [[draw distance]] settings). The game engine will load the full model when this distance between the player and the vehicle is reduced sufficiently. The vlo can be useful when creating [[collision data]] for a vehicle, as it's low detail attributes are perfect for the low polygonal requirements of collision data.
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The '''chassis_vlo''' has consistently been a part of the RenderWare [[DFF]] in GTA3, VC and SA. It is a replica object of the vehicle's complete model, and is all the game engine will show from a larger distance (dependent on [[draw distance]] settings). The game engine will load the full model when this distance between the player and the vehicle is reduced sufficiently. The vlo can be useful when creating [[collision file|collision data]] for a vehicle, as it's low detail attributes are perfect for the low polygonal requirements of collision data.
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[[Category:Vehicle Formats]][[Category:Vehicle Modelling]]

Revision as of 21:24, 29 September 2007

The chassis_vlo has consistently been a part of the RenderWare DFF in GTA3, VC and SA. It is a replica object of the vehicle's complete model, and is all the game engine will show from a larger distance (dependent on draw distance settings). The game engine will load the full model when this distance between the player and the vehicle is reduced sufficiently. The vlo can be useful when creating collision data for a vehicle, as it's low detail attributes are perfect for the low polygonal requirements of collision data.