Difference between revisions of "Anisotropy PLG (RW Section)"

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{{RW Section|Anisotrophy PLG|0x0127}}
 
{{RW Section|Anisotrophy PLG|0x0127}}
  
[[File:Gta anisot.png|300px|thumb|right|Anisotrophy filtering in GTA San Andreas. Left to right: filtering is disabled; 4x filtering; 16x filtering]]
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[[File:Gta anisot.png|300px|thumb|right|Anisotropy filtering in GTA San Andreas. Left to right: filtering is disabled; 4x filtering; 16x filtering]]
  
'''Anisotrophy''' - a section in DFF and TXD files, which is an extension for [[Texture (RW Section)|Texture]] and [[Texture Native (RW Section)|Texture Native]] sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.
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'''Anisotropy''' - a section in DFF and TXD files, which is an extension for [[Texture (RW Section)|Texture]] and [[Texture Native (RW Section)|Texture Native]] sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.
  
 
==Structure==
 
==Structure==
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This section takes 4 bytes and includes just one parameter - filtering level
 
This section takes 4 bytes and includes just one parameter - filtering level
  
  4b anisotrophyLevel - anisotrophy level. In GTA San Andreas this parameter is usually set to 1.
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  4b anisotropyLevel - anisotropy level. In GTA San Andreas this parameter is usually set to 1.

Revision as of 19:34, 18 January 2015

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RenderWare Stream Section
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Module ID 0x{{{MODULEID}}}
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Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
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File Format
Anisotropy filtering in GTA San Andreas. Left to right: filtering is disabled; 4x filtering; 16x filtering

Anisotropy - a section in DFF and TXD files, which is an extension for Texture and Texture Native sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.

Structure

This section takes 4 bytes and includes just one parameter - filtering level

4b anisotropyLevel - anisotropy level. In GTA San Andreas this parameter is usually set to 1.