Difference between revisions of "ATTACH OBJECT TO PED"
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(New page: '''ATTACH_OBJECT_TO_PED''' [OBJECT, CHAR, UNKNOWN1, X, Y, Z, UNKNOWN2] OBJECT represents object handle, of an attaching item. CHAR - handle of character object, where item is being attac...) |
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Revision as of 15:27, 20 January 2009
ATTACH_OBJECT_TO_PED [OBJECT, CHAR, UNKNOWN1, X, Y, Z, UNKNOWN2]
OBJECT represents object handle, of an attaching item.
CHAR - handle of character object, where item is being attached to.
UNKOWN1 - integer (gta script value: 1219)
X - integer giving X position of Object.
Y - integer giving Y position of Object.
Z - integer giving Z position of Object.
UNKNOWN2 - integer (gta script value: 0)
' NOTE THAT THIS FUNCTIONS ARE STILL UNDER TESTING
' INFORMATION IS EXTRACTED FROM GAME SCRIPTS