0AAD

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Revision as of 11:30, 5 April 2009 by James227uk (talk | contribs) (New page: {{OpCode | ini = 0AAD=2,%1d% %2d% | description = Sets a loaded MP3's action | p1 = MP3 handle obtained by 0AAC | p2 = A number to specify an action | game...)
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{{{games}}}


Description
Sets a loaded MP3's action
Syntax
{{{syntax1}}}
Parameter

This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes 0AAB and 0AAC

Sanny Builder example:

0AAD: set_mp3 $hMP3 perform_action 1"

Action Numbers

 0: Stop
 1: Play
 2: Pause
 3: Resume 

Notes

The MP3 opcodes have been known to cause crashes on some occasions. Take care when using these opcodes.

Example

The following code is only an example and has not been tested nor is it complete, thus meaning it should not be copied and compiled.

:SECOND
wait 1000 ms
0AAD: set_mp3 $hMP3 perform_action 1
0A93: end_custom_thread

Keywords

load, mp3