Difference between revisions of "0AAC"

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(New page: {{OpCode | ini = 0AAC=2,%2d% %1d% | description = Loads an MP3 file from given path | p1 = Variable to store the mp3 handle | p2 = Path to MP3 file. MP3 file name...)
 
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The MP3 opcodes have been known to cause crashes on some occasions. Take care when using these opcodes.
 
The MP3 opcodes have been known to cause crashes on some occasions. Take care when using these opcodes.
  
==Example==
+
==Examples==
 
The following code is only an example and has not been tested nor is it complete, thus meaning it should not be copied and compiled.
 
The following code is only an example and has not been tested nor is it complete, thus meaning it should not be copied and compiled.
 
<source lang="scm">
 
<source lang="scm">
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0A93: end_custom_thread
 
0A93: end_custom_thread
 
</source>
 
</source>
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 +
A MP3 [[ CLEO ]] plugin written by Seemann available at [http://cleo.sannybuilder.com]
 +
 +
jPlayer mod: [http://www.gtaforums.com/index.php?showtopic=399466]
 +
  
 
==Keywords==
 
==Keywords==

Revision as of 11:34, 5 April 2009

{{{games}}}


Description
Loads an MP3 file from given path
Syntax
{{{syntax1}}}
Parameter

This opcode loads an MP3 file from the given path. It is used in conjunction with opcodes 0AAB and 0AAD

Sanny Builder example:

0AAC: $hMP3 = load_mp3 "CLEO\playlist\01.mp3"

Notes

The MP3 opcodes have been known to cause crashes on some occasions. Take care when using these opcodes.

Examples

The following code is only an example and has not been tested nor is it complete, thus meaning it should not be copied and compiled.

:START
wait 0 ms
if
    Player.Defined($PLAYER_CHAR)
jf @START
if and
    0AB0: key_pressed 77 //M
        0AAB:  file_exists "CLEO\playlist\01.mp3"
then
    0AAC: $hMP3 = load_mp3 "CLEO\playlist\01.mp3"
else
    jump @START
end

:SECOND
wait 1000 ms
0AAD: set_mp3 $hMP3 perform_action 1
0A93: end_custom_thread

A MP3 CLEO plugin written by Seemann available at [1]

jPlayer mod: [2]


Keywords

load, mp3