Difference between revisions of "064F"

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<source lang="scm">064F: remove_references_to_particle 167@ </source>
 
<source lang="scm">064F: remove_references_to_particle 167@ </source>
 +
 +
That example creates an particle at player's location by pressing P.
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<source lang="scm">
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{$CLEO .cs}
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 +
0000: NOP
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 +
:NONAME_01
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0001: wait  0 ms
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if and
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0256: player $PLAYER_CHAR defined
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0AB0:  key_pressed 90 // Z or z
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004D: jump_if_false @NONAME_01
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04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 5.0  1.0 //store player coords
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064B: 0@ = create_particle "flame" at 1@ 2@ 3@ type 4 //create the particle
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064F: make_temp_particle_visible_and_remove_references 0@ //make the particle visible and remove references
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0001: wait  500 ms
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0002: jump @NONAME_01 </source>
  
 
==Keywords==
 
==Keywords==

Revision as of 15:17, 25 October 2010

{{{games}}}


Description
Releases a particle from memory and makes it visible.
Syntax
{{{syntax1}}}
Parameter

This opcode releases a particle from memory and makes it visible.

Sanny Builder example

064F: remove_references_to_particle 167@

That example creates an particle at player's location by pressing P.

{$CLEO .cs}

0000: NOP

:NONAME_01
0001: wait  0 ms
if and
0256: player $PLAYER_CHAR defined
0AB0:   key_pressed 90 // Z or z
004D: jump_if_false @NONAME_01
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 5.0  1.0 //store player coords 
064B: 0@ = create_particle "flame" at 1@ 2@ 3@ type 4 //create the particle 
064F: make_temp_particle_visible_and_remove_references 0@ //make the particle visible and remove references 
0001: wait  500 ms
0002: jump @NONAME_01

Keywords

particle, visible, free memory

See also