Difference between revisions of "056A"

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{{Icon|VC}} {{Icon|SA}} '''WAS_CUTSCENE_SKIPPED'''
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{{OpCode
<hr />
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| games      = {{Icon|VC}} {{Icon|SA}}
'''Description'''
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| command    = WAS_CUTSCENE_SKIPPED
: Checks if the [[cutscene]] was skipped
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| description = Checks if the [[cutscene]] was skipped
'''Syntax'''
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| syntax1    = 056A: &nbsp; has_cutscene_been_interrupted
: 056A: &nbsp; has_cutscene_been_interrupted
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| p1t        = ''none''
'''Parameter'''
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}}
: ''none''
 
  
This opcode returns true when any cutscene, which is started by opcode [[02E7]], was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed:
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This opcode returns true if any cutscene, which is started by opcode [[02E7]], was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed:
 
* Right Shift
 
* Right Shift
 
* Left Shift
 
* Left Shift
Line 19: Line 18:
 
== Keywords ==
 
== Keywords ==
 
has, was, cut, scene, cutscene, skipped, been, interrupted, interrupt
 
has, was, cut, scene, cutscene, skipped, been, interrupted, interrupt
 
[[Category:OpCodes]]
 

Revision as of 05:56, 21 June 2016

Vice City San Andreas WAS_CUTSCENE_SKIPPED


Description
Checks if the cutscene was skipped
Syntax
056A:   has_cutscene_been_interrupted
Parameter
none

This opcode returns true if any cutscene, which is started by opcode 02E7, was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed:

  • Right Shift
  • Left Shift
  • Left Mouse Button
  • Enter
  • Return
  • Space

Note that it will keep returning true after the cutscene was skipped. You must watch another cutscene through to the end (starting a cutscene automatically sets the return condition to false) or reload the game to set the return condition to false.

Keywords

has, was, cut, scene, cutscene, skipped, been, interrupted, interrupt