Difference between revisions of "047B"

From GTAMods Wiki
Jump to navigation Jump to search
(Z's dead, baby, Z's dead...)
Line 17: Line 17:
 
:: Display a debug [[blip]]
 
:: Display a debug [[blip]]
  
This opcode checks if there is a sniper bullet within the specified 2d area. If the ''int'' parameter set to 1, it also highlights the area with a blue [[blip]].
+
This opcode checks if there is a sniper bullet within the specified 2d area. If the ''int'' parameter set to 1, it also highlights the area with a blue [[blip]]. For the blip to be visible continuously this opcode must be placed in a loop with a [[0001|wait]] of 0.
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 17:48, 9 August 2015

GTA III LOCATE_SNIPER_BULLET_2D


Description

Checks if there is a sniper bullet within the specified 2d area

Syntax

047B: locate_sniper_bullet_at [flt1] [flt2] offset [flt3] [flt4] sphere [int]

Parameter

[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
X-radius offset
[flt4]
Y-radius offset
[int]
Display a debug blip

This opcode checks if there is a sniper bullet within the specified 2d area. If the int parameter set to 1, it also highlights the area with a blue blip. For the blip to be visible continuously this opcode must be placed in a loop with a wait of 0.