Difference between revisions of "042E"

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(page updates + extended stats simplified)
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:: Integer value
 
:: Integer value
  
This opcode saves the lowest value to almost any stat in the game. The stat can only be overwritten by a value smaller than the previously saved value. In Vice City, the original script mainly used these as record times saved in seconds and the stats menu will display them in minutes and seconds. In San Andreas, it can use any integer [[List of statistics (SA)|stats]]. This opcode was unused in GTA III's original script. The value set with this opcode is saved in [[Saves (GTA 3)#Block 17: Stats|block 17 of the save file]] in GTA III and [[Saves (GTA VC)#Block 19: Stats|block 19]] in Vice City.
+
This opcode saves the lowest value to almost any stat in the game. The stat can only be overwritten by a value smaller than the previously saved value. Without using other stat-changing opcodes, in order to change to a higher value, you have to set the value of the stat to 0 and then set the value of the stat to the new value. In Vice City, the original script mainly used these as record times saved in seconds and the stats menu displays them in minutes and seconds. In San Andreas, it can use any integer [[List of statistics (SA)|stats]]. This opcode was unused in GTA III's original script. The value set with this opcode is saved in [[Saves (GTA 3)#Block 17: Stats|block 17 of the save file]] in GTA III and [[Saves (GTA VC)#Block 19: Stats|block 19]] in Vice City.
  
 
== Stats in Vice City ==
 
== Stats in Vice City ==
 +
These are all the stats that were used in the original script. In all cases, the stat will initially start with a value of 0 and will not be displayed in the menu. Once a value is set, the stat will appear in the menu.
 
{| class="wikitable"
 
{| class="wikitable"
 
! ID || Stat
 
! ID || Stat
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== Extended stats ==
 
== Extended stats ==
Using a similar exploit [http://www.gtaforums.com/index.php?showtopic=257379 here] for San Andreas, almost all stats can be edited using this technique for GTA III and Vice City.
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Using a similar exploit [http://www.gtaforums.com/index.php?showtopic=257379 here] for San Andreas, almost all stats can be edited using this technique for GTA III and Vice City. The second parameter accepts floating-point values for stats that require it.
  
For GTA III v1.0, these are the steps to edit any stats:
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For GTA III v1.0, these are the steps to edit most stats:
 
* Take the [[List of statistics (III)|memory address of a statistic]].
 
* Take the [[List of statistics (III)|memory address of a statistic]].
 
* Subtract the memory address with 0x6E9128.
 
* Subtract the memory address with 0x6E9128.
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</syntaxhighlight>
 
</syntaxhighlight>
  
For Vice City v1.0, these are the steps to edit any stats:
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For Vice City v1.0, these are the steps to edit most stats:
 
* Take the [[List of statistics (VC)|memory address of a statistic]].
 
* Take the [[List of statistics (VC)|memory address of a statistic]].
 
* Subtract the memory address with 0x974B80.
 
* Subtract the memory address with 0x974B80.
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== See also ==
 
== See also ==
* [[042F]], another stats-recording opcode
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* [[042F]], register highest int stat
  
 
== Keywords ==
 
== Keywords ==

Revision as of 20:25, 27 May 2015

GTA III Vice City San Andreas REGISTER_FASTEST_TIME


Description

Records low record stats

Syntax

042E: register_lowest_int_stat [int1] to [int2]

Parameter

[int1]
Stat ID
[int2]
Integer value

This opcode saves the lowest value to almost any stat in the game. The stat can only be overwritten by a value smaller than the previously saved value. Without using other stat-changing opcodes, in order to change to a higher value, you have to set the value of the stat to 0 and then set the value of the stat to the new value. In Vice City, the original script mainly used these as record times saved in seconds and the stats menu displays them in minutes and seconds. In San Andreas, it can use any integer stats. This opcode was unused in GTA III's original script. The value set with this opcode is saved in block 17 of the save file in GTA III and block 19 in Vice City.

Stats in Vice City

These are all the stats that were used in the original script. In all cases, the stat will initially start with a value of 0 and will not be displayed in the menu. Once a value is set, the stat will appear in the menu.

ID Stat
0 Fastest time on 'Alloy Wheels Of Steel'
1 Fastest time on 'The Driver'
2 Fastest time in Dirt Ring
3 Fastest time on RC Plane Race
4 Fastest time on RC Car Race
5 Fastest time on RC helicopter Pickup
6 Fastest time on 'Terminal Velocity'
7 Fastest time on 'Ocean Drive'
8 Fastest time on 'Border Run'
9 Fastest time on 'Capital Cruise'
10 Fastest time on 'Tour!'
11 Fastest time on 'V.C. Endurance'
12 Fastest time on Downtown Chopper Checkpoint
13 Fastest time on Ocean Beach Chopper Checkpoint
14 Fastest time on Vice Point Chopper Checkpoint
15 Fastest time on Little Haiti Chopper Checkpoint
16 Fastest time on 'PCJ Playground'
17 Fastest time on 'Trial By Dirt'
18 Fastest time on 'Test Track'
19 Fastest time for 'Cone Crazy'
20 Fastest time in Hotring
21 Fastest lap time in Hotring
22 Fastest time for Checkpoint Charlie

Extended stats

Using a similar exploit here for San Andreas, almost all stats can be edited using this technique for GTA III and Vice City. The second parameter accepts floating-point values for stats that require it.

For GTA III v1.0, these are the steps to edit most stats:

The resulting value is used as the stat ID for this opcode. For example, the following line sets the "Hospital visits" stat to 0:

042E: 517805 0

For Vice City v1.0, these are the steps to edit most stats:

The resulting value is used as the stat ID for this opcode. For example, the following line sets the "Hospital visits" stat to 0:

042E: 488 0

See also

  • 042F, register highest int stat

Keywords

record, add, stat, statistics, downdate