Difference between revisions of "03F0"

From GTAMods Wiki
Jump to navigation Jump to search
(Created page with '{{OpCode | ini = 03F0=1, %1d% | description = Sets the method of the text draw. | p1 = Boolean | game = GTA3, Vice City, San Andreas }} This …')
 
(highlight)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{OpCode
 
{{OpCode
| ini        = 03F0=1, %1d%
+
| games      = {{Icon|t}}
| description = Sets the method of the text draw.
+
| command    = USE_TEXT_COMMANDS
| p1          = Boolean
+
| description = Use [[Text#Intro text|text]] commands
| game        = [[GTA3]], [[Vice City]], [[San Andreas]]
+
| syntax1    = 03F0: enable_text_draw [''int'']
 +
| p1t        = [''int'']
 +
| p1d        = 0 = don't use text commands, {{hint|1|or any value other than 0}} = use text commands
 
}}
 
}}
  
This opcode sets the method of the text draw.Disabling it clears all currently drawn stuff.
+
This opcode allows the display and removal of all intro text displayed using opcodes such as [[033E]]. Just before displaying text of that type, switch on this opcode and then perform whatever task you want with the text. After you are done displaying text, you switch off this opcode.
  
==Flag==
+
== Examples ==
0 - Text will disappear instantly.
+
The following example using Sanny Builder demonstrates a standard usage of this opcode along with a display text opcode in a loop. Press [[00E1|button 13]] (CAMERA key) to end the counter on the screen.
1 - Text will disappear really quickly.
+
{{Pre|class=sb-code|1=
 +
<span class="k">const</span>
 +
COUNT_NUMBER = <span class="nv">0@</span>
 +
<span class="k">end</span>
  
==Sanny Builder Example==
+
03F0: enable_text_draw <span class="m">1</span>
<source lang="scm">03F0: enable_text_draw 1</source>
+
<span class="k">while</span> <span class="k">true</span>
 +
    <span class="k">wait</span> <span class="m">10</span>
 +
    <span class="k">if</span>
 +
        [[00E1]]:  player <span class="m">0</span> pressed_button <span class="m">13</span>  <span class="c1">// camera key</span>
 +
    <span class="k">then</span>
 +
        03F0: enable_text_draw <span class="m">0</span>
 +
        break
 +
    <span class="k">end</span>
 +
    COUNT_NUMBER += <span class="m">1</span>
 +
    045A: text_draw_1number <span class="m">10.0</span> <span class="m">10.0</span> <span class="s1">'NUMBER'</span> COUNT_NUMBER
 +
<span class="k">end</span>
 +
}}
 +
 
 +
The following is an alternative non-standard way to display text.
 +
{{Pre|class=sb-code|1=
 +
<span class="k">const</span>
 +
COUNT_NUMBER = <span class="nv">0@</span>
 +
<span class="k">end</span>
 +
 
 +
<span class="k">while</span> <span class="k">true</span>
 +
    <span class="k">wait</span> <span class="m">10</span>
 +
    <span class="k">if</span>
 +
        [[00E1]]:  player <span class="m">0</span> pressed_button <span class="m">13</span>  <span class="c1">// camera key</span>
 +
    <span class="k">then</span>
 +
        break
 +
    <span class="k">end</span>
 +
    COUNT_NUMBER += <span class="m">1</span>
 +
    045A: text_draw_1number <span class="m">10.0</span> <span class="m">10.0</span> <span class="s1">'NUMBER'</span> COUNT_NUMBER
 +
    03F0: enable_text_draw <span class="m">0</span>
 +
<span class="k">end</span>
 +
}}
 +
 
 +
== Keywords ==
 +
use, enable, text, draw, commands
  
==Keywords==
+
[[Category:Code Snippets]]
Text, draw
 

Latest revision as of 02:44, 21 December 2016

GTA III Vice City San Andreas USE_TEXT_COMMANDS


Description
Use text commands
Syntax
03F0: enable_text_draw [int]
Parameter
[int]
0 = don't use text commands, 1 = use text commands

This opcode allows the display and removal of all intro text displayed using opcodes such as 033E. Just before displaying text of that type, switch on this opcode and then perform whatever task you want with the text. After you are done displaying text, you switch off this opcode.

Examples

The following example using Sanny Builder demonstrates a standard usage of this opcode along with a display text opcode in a loop. Press button 13 (CAMERA key) to end the counter on the screen.

const
COUNT_NUMBER = 0@
end

03F0: enable_text_draw 1
while true
    wait 10
    if
        00E1:   player 0 pressed_button 13  // camera key
    then
        03F0: enable_text_draw 0
        break
    end
    COUNT_NUMBER += 1
    045A: text_draw_1number 10.0 10.0 'NUMBER' COUNT_NUMBER
end

The following is an alternative non-standard way to display text.

const
COUNT_NUMBER = 0@
end

while true
    wait 10
    if
        00E1:   player 0 pressed_button 13  // camera key
    then
        break
    end
    COUNT_NUMBER += 1
    045A: text_draw_1number 10.0 10.0 'NUMBER' COUNT_NUMBER
    03F0: enable_text_draw 0
end

Keywords

use, enable, text, draw, commands