02EE

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GTA III IS_PROJECTILE_IN_AREA


Description
Checks if any projectile is within the 3d area
Syntax
02EE:   projectile_in_cube [flt1] [flt2] [flt3] [flt4] [flt5] [flt6]
Parameter
[flt1]
X-coordinate of one corner of area
[flt2]
Y-coordinate of one corner of area
[flt3]
Z-coordinate of one corner of area
[flt4]
X-coordinate of other corner of area
[flt5]
Y-coordinate of other corner of area
[flt6]
Z-coordinate of other corner of area

This conditional opcode returns true if any projectile is within the 3d area. A projectile can be a Grenade, Molotov Cocktail, or Missile.

See also

  • GTA III 02EF, destroys projectile in area