Difference between revisions of "029B"

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[[File:0107 029B.jpg|thumb|300px|The left bus sign was created using 0107 while the right was created using 029B, both at ground z.]]
 
[[File:0107 029B.jpg|thumb|300px|The left bus sign was created using 0107 while the right was created using 029B, both at ground z.]]
{{Icon|trilogy}} '''CREATE_OBJECT_NO_OFFSET'''
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{{Icon|trilogy}} '''CREATE_<wbr>OBJECT_<wbr>NO_<wbr>OFFSET'''
 
<hr />
 
<hr />
 
'''Description'''
 
'''Description'''
: Creates an object without offset at a point
+
: Creates an object without offset at the coordinates point
 
'''Syntax'''
 
'''Syntax'''
 
: 029B: [''var''] = init_object [''int''] at [''flt1''] [''flt2''] [''flt3'']
 
: 029B: [''var''] = init_object [''int''] at [''flt1''] [''flt2''] [''flt3'']
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:: Z-coordinate (or ''-100.0'' for [[02CE|ground z]])
 
:: Z-coordinate (or ''-100.0'' for [[02CE|ground z]])
  
This opcode behaves similarly to opcode [[0107]] except the z-coordinate uses the center rather than the bottom of the object's bounding box.
+
This opcode behaves similarly to opcode [[0107]] except the z-coordinate uses the center rather than the base of the object's bounding box.
  
 
== Keywords ==
 
== Keywords ==
create, spawn, object, model, no offset
+
init, create, spawn, object, model, no offset
 +
 
 +
== See also ==
 +
* {{Icon|t}} [[0107]], creates an object with offset
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 19:04, 7 December 2015

The left bus sign was created using 0107 while the right was created using 029B, both at ground z.

GTA III Vice City San Andreas CREATE_OBJECT_NO_OFFSET


Description

Creates an object without offset at the coordinates point

Syntax

029B: [var] = init_object [int] at [flt1] [flt2] [flt3]

Parameter

[var]
Variable to store the handle of the object
[int]
Model ID number as defined in the IDE file; also acceptable is model's DFF name with a hash character
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate (or -100.0 for ground z)

This opcode behaves similarly to opcode 0107 except the z-coordinate uses the center rather than the base of the object's bounding box.

Keywords

init, create, spawn, object, model, no offset

See also

  • GTA III Vice City San Andreas 0107, creates an object with offset