Difference between revisions of "0248"

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| ini        = 0248=1,  %1o%
 
| ini        = 0248=1,  %1o%
 
| description = Checks if the model has been loaded
 
| description = Checks if the model has been loaded
| p1          = [[DFF]] model ID or name as defined at the beginning of the <code>main.scm</code>
+
| p1          = [[DFF]] model ID or name as defined at the beginning of the <code>[[main.scm]]</code>
| game        = GTA3, Vice City, San Andreas
+
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
 
| native      = [[HAS_MODEL_LOADED]]
 
| native      = [[HAS_MODEL_LOADED]]
 
}}
 
}}
 
This opcode checks if the model is loaded after using [[0247]].
 
This opcode checks if the model is loaded after using [[0247]].
 +
 +
==Note==
 +
In [[Sanny Builder]], this opcode is equivalent to the command '''Model.Available'''.
 +
Example: <source lang="scm">Model.Available(#BFORI)</source>
  
 
==Keywords==
 
==Keywords==
 
has, check, model, loaded, available
 
has, check, model, loaded, available
 
[[Category:OpCodes]]
 

Revision as of 03:20, 15 January 2010

{{{games}}}


Description
Checks if the model has been loaded
Syntax
{{{syntax1}}}
Parameter
Native analog
HAS_MODEL_LOADED

This opcode checks if the model is loaded after using 0247.

Note

In Sanny Builder, this opcode is equivalent to the command Model.Available.

Example:

Model.Available(#BFORI)

Keywords

has, check, model, loaded, available