Difference between revisions of "01FA"

From GTAMods Wiki
Jump to navigation Jump to search
m
 
Line 11: Line 11:
  
 
{|class="wikitable center-col-1"
 
{|class="wikitable center-col-1"
!Status ||Description
+
!Status ||[[SCM language III/VC definitions#KILLFRENZY|Enum]] ||Description
 
|-
 
|-
|0 ||Initialized value, rampage is not ongoing
+
|0 ||KILLFRENZY_INITIALLY ||Initialized value, rampage is not ongoing
 
|-
 
|-
|1 ||Rampage is ongoing
+
|1 ||KILLFRENZY_ONGOING ||Rampage is ongoing
 
|-
 
|-
|2 ||Last rampage was passed, rampage is not ongoing
+
|2 ||KILLFRENZY_PASSED ||Last rampage was passed, rampage is not ongoing
 
|-
 
|-
|3 ||Last rampage was failed, rampage is not ongoing
+
|3 ||KILLFRENZY_FAILED ||Last rampage was failed, rampage is not ongoing
 
|}
 
|}
  
 
== Keywords ==
 
== Keywords ==
 
get, store, read, rampage, kill, frenzy, status, state
 
get, store, read, rampage, kill, frenzy, status, state

Latest revision as of 06:50, 29 January 2016

GTA III Vice City San Andreas READ_KILL_FRENZY_STATUS


Description
Gets the rampage status
Syntax
01FA: [var] = rampage_status
Parameter
[var]
Variable to store the rampage status, an integer value

This opcode gets the rampage status. The following table is a list of possible values that can be read.

Status Enum Description
0 KILLFRENZY_INITIALLY Initialized value, rampage is not ongoing
1 KILLFRENZY_ONGOING Rampage is ongoing
2 KILLFRENZY_PASSED Last rampage was passed, rampage is not ongoing
3 KILLFRENZY_FAILED Last rampage was failed, rampage is not ongoing

Keywords

get, store, read, rampage, kill, frenzy, status, state