Difference between revisions of "018D"

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Many of GTA III's continuous sounds have soft and loud versions, and a lot of sounds were never used by the game. Any enumerator names not from the source code script are based on a pattern or from the [http://www.3dhole.com/gtafiles/ghost_bear/GTA%203%20Source%20code%20classes.htm source code classes].
 
Many of GTA III's continuous sounds have soft and loud versions, and a lot of sounds were never used by the game. Any enumerator names not from the source code script are based on a pattern or from the [http://www.3dhole.com/gtafiles/ghost_bear/GTA%203%20Source%20code%20classes.htm source code classes].
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Index || Enum || SFX || Range || style="width: 4em;" | Used in original SCM || Notes
+
! Index || Enum{{ref|1}} || SFX{{ref|2}} || Range || style="width: 4em;" | Used in original SCM || Notes
 
|-
 
|-
 
| 4 || || 390 || 30.0 || ||
 
| 4 || || 390 || 30.0 || ||
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== Vice City ==
 
== Vice City ==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Index || Enum{{ref|1}} || SFX{{ref|2}} || Range || Notes
+
! Index || [[SCM_language_III/VC_definitions#SOUND|Enum]] || SFX{{ref|2}} || Range || Notes
 
|-
 
|-
 
| 0 || SOUND_<wbr>BANK_<wbr>ALARM_<wbr>LOOP || 470 || 80.0 || alarm
 
| 0 || SOUND_<wbr>BANK_<wbr>ALARM_<wbr>LOOP || 470 || 80.0 || alarm
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|}
 
|}
  
# {{note|1}} Enums are from {{U|Wesser}}'s [https://www.dropbox.com/s/nhdia6yokgmi0bo/gta3vc_defines.rar GTA III/VC definitions].
+
# {{note|1}} Enums are from [http://gtamodding.ru/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F%3A%D0%98%D1%81%D1%85%D0%BE%D0%B4%D0%BD%D0%B8%D0%BA%D0%B8 GTAModding.ru].
 
# {{note|2}} These values correspond to an SFX entry. The range is how far the player can be in meters before the sound diminishes. The association between the sound and SFX is hardcoded. For VC v1.0, the location of the array starts at 0x6B2AEC.
 
# {{note|2}} These values correspond to an SFX entry. The range is how far the player can be in meters before the sound diminishes. The association between the sound and SFX is hardcoded. For VC v1.0, the location of the array starts at 0x6B2AEC.
  

Revision as of 07:09, 1 June 2015

GTA III Vice City ADD_CONTINUOUS_SOUND


Description

Adds a continuous looping sound effect at a point

Syntax

018D: [var] = create_sound [int] at [flt1] [flt2] [flt3]

Parameter

[var]
Variable to store the handle of the sound
[int]
Sound index
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate

This opcode adds a continuous looping sound effect at a point. The sound index does not match the SFX table; it is based on a list hardcoded within the game. Some of these sounds uses combination of SFX sounds and custom settings like different frequencies. Sounds can be stopped by calling opcode 018E.

GTA III

Many of GTA III's continuous sounds have soft and loud versions, and a lot of sounds were never used by the game. Any enumerator names not from the source code script are based on a pattern or from the source code classes.

Index Enum[1] SFX[2] Range Used in original SCM Notes
4 390 30.0
5 390 80.0 Hepburn Heights northeast tower
6 391 30.0
7 391 80.0 Hepburn Heights south tower
8 392 30.0
9 392 80.0
10 393 30.0
11 393 80.0
12 394 30.0
13 394 80.0
14 395 30.0
15 395 80.0
16 396 30.0
17 396 80.0
18 397 30.0
19 397 80.0
20 398 30.0
21 398 80.0
22 399 30.0
23 399 80.0
24 390 30.0
25 390 80.0
26 391 30.0
27 391 80.0
28 392 30.0
29 392 80.0
30 SOUND_STRIP_CLUB_LOOP_1_S 403 30.0 Meeouch Sex Kitten Club
31 SOUND_STRIP_CLUB_LOOP_1_L 403 80.0
32 SOUND_STRIP_CLUB_LOOP_2_S 404 30.0 Sex Club Seven
33 SOUND_STRIP_CLUB_LOOP_2_L 404 80.0
34 SOUND_WORK_SHOP_LOOP_S 405 30.0
35 SOUND_WORK_SHOP_LOOP_L 405 30.0
36 SOUND_SAWMILL_LOOP_S 407-408 30.0 Combinations of sounds with pauses between playing 408
37 SOUND_SAWMILL_LOOP_L 407-408 30.0 Liberty City Sawmills/Bitch'N' Dog Food, same behavior as index 36
38 409 30.0
39 409 80.0
40 SOUND_LAUNDERETTE_LOOP_S 410-411 30.0 Combinations of sounds
41 SOUND_LAUNDERETTE_LOOP_L 410-411 30.0 Mr. Wong's Laundrette, combinations of sounds
42 412 30.0 Roast Peking Duck
43 412 80.0
44 413 30.0 Cipriani's Ristorante
45 413 80.0
46 414 30.0
47 414 30.0
48 415 30.0 Marco's Bistro (no sound)
49 415 80.0
50 SOUND_AIRPORT_LOOP_S 416-419 30.0 Plays occasionally
51 SOUND_AIRPORT_LOOP_L 416-419 80.0 Francis International Terminal B, plays occasionally
52 SOUND_SHOP_LOOP_S 420-422 30.0
53 SOUND_SHOP_LOOP_L 420-422 30.0 Chinatown (no sound)
54 SOUND_CINEMA_LOOP_S 423-425 30.0 Plays sounds separately with pauses in between
55 SOUND_CINEMA_LOOP_L 423-425 80.0 Plays sounds separately with pauses in between
56 SOUND_DOCKS_LOOP_S 426 30.0
57 SOUND_DOCKS_LOOP_L 426 80.0 Portland Docks (no sound)
58 SOUND_HOME_LOOP_S 427-431 30.0 Plays sounds separately with pauses in between
59 SOUND_HOME_LOOP_L 427-431 80.0 Hepburn Heights north tower, plays sounds separately with pauses in between
60 406 30.0 Salvatore's place
61 406 80.0
62 SOUND_PORN_CINEMA_1_S 432-434 20.0 South of Sex Club Seven, 432 plays constantly while 433-434 plays intermittently
63 SOUND_PORN_CINEMA_1_L 432-434 80.0 Same behavior as index 62
64 SOUND_PORN_CINEMA_2_S 435-437 20.0 East of Portland Pay 'N' Spray, 435 plays constantly while 436-437 plays intermittently
65 SOUND_PORN_CINEMA_2_L 435-437 80.0 Same behavior as index 64
66 SOUND_PORN_CINEMA_3_S 438-440 20.0 Executive Relief, 438 plays constantly while 439-440 plays intermittently
67 SOUND_PORN_CINEMA_3_L 438-440 80.0 Same behavior as index 66
68 SOUND_BANK_ALARM_LOOP_S 442 30.0
69 SOUND_BANK_ALARM_LOOP_L 442 80.0 Bank of Liberty/Staunton police HQ alarm
70 SOUND_POLICE_BALL_LOOP_S 441 30.0
71 SOUND_POLICE_BALL_LOOP_L 441 80.0 Old school hall
72 SOUND_RAVE_LOOP_INDUSTRIAL_S 443 30.0
73 SOUND_RAVE_LOOP_INDUSTRIAL_L 443 80.0 Warehouse rave
76 SOUND_POLICE_CELL_BEATING_LOOP_S 179-184 30.0
77 SOUND_POLICE_CELL_BEATING_LOOP_L 179-184 80.0 Staunton police HQ
84 444 30.0
85 444 80.0
86 444 30.0
87 444 80.0
88 445 30.0
89 445 80.0
90 433-434 20.0 Plays intermittently
91 433-434 80.0 Hepburn Heights BF Injection, plays intermittently
102 SOUND_PRETEND_FIRE_LOOP 157 50.0 Callahan Bridge fire

Vice City

Index Enum SFX[2] Range Notes
0 SOUND_BANK_ALARM_LOOP 470 80.0 alarm
2 SOUND_POLICE_CELL_DOOR_SLIDING_LOOP 176 80.0 gate open/close
4 SOUND_GARAGE_DOOR_SLIDING_LOOP 176 80.0 gate open/close
6 SOUND_SNORING_LOOP 471 6.0 "No Escape?" snoring
11 SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP 331 40.0 Moving shooting range target
36 SOUND_NEW_BUILDING_BAR_1 472 80.0 Greasy Choppers "Alloy Wheels of Steel"
37 SOUND_NEW_BUILDING_BAR_2 473 80.0 Greasy Choppers "Messing with the Man"
38 SOUND_NEW_BUILDING_BAR_3 474 80.0 Greasy Choppers "Hog Tied"
39 SOUND_NEW_BUILDING_BAR_4 475 80.0 Greasy Choppers (unused)
40 SOUND_NEW_BUILDING_MALIBU_1 476 80.0 Malibu Club night, will not play if Malibu.mp3 is playing in the background
41 SOUND_NEW_BUILDING_MALIBU_2 477 80.0 Malibu Club day, same behavior as index 40
42 SOUND_NEW_BUILDING_MALIBU_3 478 80.0 Malibu Club evening, same behavior as index 40
43 SOUND_NEW_BUILDING_STRIP_1 479 80.0 Pole Position night, will not play if Strip.mp3 is playing in the background
44 SOUND_NEW_BUILDING_STRIP_2 480 80.0 Pole Position day, same behavior as index 43
45 SOUND_NEW_BUILDING_STRIP_3 481 80.0 Pole Position evening, same behavior as index 43
46 SOUND_NEW_BUILDING_CHURCH 482 80.0 South Washington Beach church
51 SOUND_NEW_WATERFALL 316 80.0 Fountain
  1. ^ Enums are from GTAModding.ru.
  2. ^ These values correspond to an SFX entry. The range is how far the player can be in meters before the sound diminishes. The association between the sound and SFX is hardcoded. For VC v1.0, the location of the array starts at 0x6B2AEC.

Keywords

add, create, sound, loop, sfx

See also

  • 018C, add one off sound