Difference between revisions of "00C3"

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(Created page with "{{Research}} thumb|A debug cube draw example {{Icon|3}} '''DEBUG_ON''' <hr /> '''Description''' : Enables the debug mode '''Syntax''' : 00C3: ente...")
 
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[[File:gta3_debug_cube.jpg|thumb|A debug cube draw example]]
 
[[File:gta3_debug_cube.jpg|thumb|A debug cube draw example]]
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[[File:gta3_debug_marker.jpg|thumb|The blip location is marked with pink lines]]
 
{{Icon|3}} '''DEBUG_ON'''
 
{{Icon|3}} '''DEBUG_ON'''
 
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This opcode enables the debug mode flag. The game constantly resets this flag to zero, so to make of use of it, the opcode 00C3 must be placed in a loop for a continuous effect. To turn off the debug mode instantly, use the opcode [[00C4]]. The debug mode was presumably used to highlight the boundaries of the 2d and 3d areas the player must visit in missions. The picture shows a debug cube drawn at the coordinates where the game is expecting the player to be (opcode [[00F5]] with the sphere flag on).
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This opcode enables the debug mode flag. The game constantly resets this flag to zero, so to make of use of it, the opcode 00C3 must be placed in a loop for a continuous effect. To turn off the debug mode instantly, use the opcode [[00C4]]. The debug mode was presumably used to highlight the boundaries of zones of interest which the player must visit in missions. The top picture shows a debug cube drawn at the coordinates where the game is expecting the player to be (opcode [[00F5]] with the sphere flag on). The bottom picture illustrates another effect of the debug mode: highlighting the blip location.
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 23:03, 26 June 2015

A debug cube draw example
The blip location is marked with pink lines

GTA III DEBUG_ON


Description

Enables the debug mode

Syntax

00C3: enter_debugmode

Parameter

[none]

This opcode enables the debug mode flag. The game constantly resets this flag to zero, so to make of use of it, the opcode 00C3 must be placed in a loop for a continuous effect. To turn off the debug mode instantly, use the opcode 00C4. The debug mode was presumably used to highlight the boundaries of zones of interest which the player must visit in missions. The top picture shows a debug cube drawn at the coordinates where the game is expecting the player to be (opcode 00F5 with the sphere flag on). The bottom picture illustrates another effect of the debug mode: highlighting the blip location.