Difference between revisions of "00A0"

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{{Icon|trilogy}} '''GET_CHAR_COORDINATES'''
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{{Icon|t}} '''GET_CHAR_COORDINATES'''
 
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<hr />
 
'''Description'''
 
'''Description'''
: Gets the coordinates of the character
+
: Gets the character's coordinates point
 
'''Syntax'''
 
'''Syntax'''
 
: 00A0: store_actor [''char handle''] position_to [''var1''] [''var2''] [''var3'']
 
: 00A0: store_actor [''char handle''] position_to [''var1''] [''var2''] [''var3'']
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: [[GET_CHAR_COORDINATES]]
 
: [[GET_CHAR_COORDINATES]]
  
This opcode stores the x, y, and z-coordinates of the center of mass of the character's body. It's roughly +1.04 z higher than the ground z-coordinate.
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This opcode stores the x, y, and z-coordinates of the center of mass of the character's body. It is roughly +1.04 z higher than the z-coordinate of the character's feet, which is used when setting the character's coordinates using [[00A1]]. If the character is in a vehicle, the opcode gets the coordinates of the center of mass of the vehicle's body instead.
  
 
== Keywords ==
 
== Keywords ==
get, store, actor, position
+
get, store, actor, character, position, coordinates
  
 
== See also ==
 
== See also ==
* [[00A1]], sets the character's coordinates
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* {{Icon|3}} {{Icon|VC}} [[0054]], gets the player's coordinates
 
+
* {{Icon|t}} [[00A1]], sets the character's coordinates
* [[0054]], gets the player's coordinates
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* {{Icon|t}} [[00AA]], gets the vehicle's coordinates
* [[00AA]], gets the vehicle's coordinates
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* {{Icon|t}} [[01BB]], gets the object's coordinates
* [[01BB]], gets the object's coordinates
 
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 06:49, 7 December 2015

GTA III Vice City San Andreas GET_CHAR_COORDINATES


Description

Gets the character's coordinates point

Syntax

00A0: store_actor [char handle] position_to [var1] [var2] [var3]

Parameter

[char handle]
The handle of the character
[var1]
Variable to store x-coordinate
[var2]
Variable to store y-coordinate
[var3]
Variable to store z-coordinate

Native analog

GET_CHAR_COORDINATES

This opcode stores the x, y, and z-coordinates of the center of mass of the character's body. It is roughly +1.04 z higher than the z-coordinate of the character's feet, which is used when setting the character's coordinates using 00A1. If the character is in a vehicle, the opcode gets the coordinates of the center of mass of the vehicle's body instead.

Keywords

get, store, actor, character, position, coordinates

See also

  • GTA III Vice City 0054, gets the player's coordinates
  • GTA III Vice City San Andreas 00A1, sets the character's coordinates
  • GTA III Vice City San Andreas 00AA, gets the vehicle's coordinates
  • GTA III Vice City San Andreas 01BB, gets the object's coordinates