Difference between revisions of "00A0"

From GTAMods Wiki
Jump to navigation Jump to search
m
 
Line 9: Line 9:
 
:: The handle of the character
 
:: The handle of the character
 
: [''var1'']
 
: [''var1'']
:: Variable to store x-coordinate
+
:: Variable to store the x-coordinate
 
: [''var2'']
 
: [''var2'']
:: Variable to store y-coordinate
+
:: Variable to store the y-coordinate
 
: [''var3'']
 
: [''var3'']
:: Variable to store z-coordinate
+
:: Variable to store the z-coordinate
 
'''Native analog'''
 
'''Native analog'''
 
: [[GET_CHAR_COORDINATES]]
 
: [[GET_CHAR_COORDINATES]]
Line 20: Line 20:
  
 
== Keywords ==
 
== Keywords ==
get, store, actor, character, position, coordinates
+
get, store, actor, character, position, coordinates, location
  
 
== See also ==
 
== See also ==

Latest revision as of 04:56, 8 December 2015

GTA III Vice City San Andreas GET_CHAR_COORDINATES


Description

Gets the character's coordinates point

Syntax

00A0: store_actor [char handle] position_to [var1] [var2] [var3]

Parameter

[char handle]
The handle of the character
[var1]
Variable to store the x-coordinate
[var2]
Variable to store the y-coordinate
[var3]
Variable to store the z-coordinate

Native analog

GET_CHAR_COORDINATES

This opcode stores the x, y, and z-coordinates of the center of mass of the character's body. It is roughly +1.04 z higher than the z-coordinate of the character's feet, which is used when setting the character's coordinates using 00A1. If the character is in a vehicle, the opcode gets the coordinates of the center of mass of the vehicle's body instead.

Keywords

get, store, actor, character, position, coordinates, location

See also

  • GTA III Vice City 0054, gets the player's coordinates
  • GTA III Vice City San Andreas 00A1, sets the character's coordinates
  • GTA III Vice City San Andreas 00AA, gets the vehicle's coordinates
  • GTA III Vice City San Andreas 01BB, gets the object's coordinates