Difference between revisions of "004E"

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<code>004E=0,</code><br>
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{{Icon|trilogy}} '''MISSION_END'''
'''Description''': Ends the thread<br>
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<hr />
'''Supports''': GTA3, Vice City, San Andreas<br>
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<onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode|
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'''Description'''
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: Ends the thread
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'''Syntax'''
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: 004E: end_thread
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: end_thread
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'''Parameter'''
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: ''none''
  
This opcodes stops the execution of the [[thread]] that used this opcode. All thread data (such as local variables, timers) immediately are nulled and the thread is removed from the game memory.
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This opcode stops the execution of the [[thread]] created through opcodes [[00D7]] or [[004F]], or the mission. All data within the thread or mission (such as local variables, timers) immediately are nulled and the thread is removed from the game memory.
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}}</onlyinclude>
  
==Keywords==
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== Keywords ==
thread, end
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thread, end, script
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== See also ==
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* [[0459]], ends a named thread
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 01:51, 19 January 2012

GTA III Vice City San Andreas MISSION_END


Description

Ends the thread

Syntax

004E: end_thread
end_thread

Parameter

none

This opcode stops the execution of the thread created through opcodes 00D7 or 004F, or the mission. All data within the thread or mission (such as local variables, timers) immediately are nulled and the thread is removed from the game memory.

Keywords

thread, end, script

See also

  • 0459, ends a named thread