02D6
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{{{games}}}
- Description
- Checks if the actor is firing a weapon in the area designated.
- Syntax
- {{{syntax1}}}
- Parameter
This opcode checks if the actor is firing a specific weapon inside the defined rectangle.
Sanny Builder example
02D6: actor $PLAYER_ACTOR fires_weapon 0 in_rectangle_cornerA -2774.03 -1572.78 cornerB -2837.13 -1468.24
Keywords
weapons