Block 0: Miscellaneous
| Offset | Type | Description | 
| 0x30 | word | Year | 
| 0x32 | word | Month | 
| 0x34 | word | Day of week | 
| 0x36 | word | Day | 
| 0x38 | word | Hour | 
| 0x3A | word | Minutes | 
| 0x3C | word | Seconds | 
| 0x3E | word | Milliseconds | 
| 0x48 | float[3] | camera coordinates (x,y,z) | 
| 0x54 | dword | length (ms) of in-game minute (1000=normal) | 
| 0x5C | dword | game hour | 
| 0x60 | dword | game minute | 
| 0x6C | float | game speed (015D) | 
| 0x90 | dword | current weather | 
| 0x98 | dword | current weather table offset (between 0 and 63) | 
| 0x9C | float | current vehicle camera view (between 0.0 and 5.0) | 
| 0xA0 | float | current on foot camera view (classic controls only) | 
| 0xA4 | dword | current interior (04BB) | 
| 0xA8 | dword | taxi boost jump (0572) | 
| 0xB0 | dword | sky color (04F9) | 
| 0xB4 | dword | sky atmosphere (0=normal,1=interior) | 
| 0xB8 | float | sky atmosphere blue overlay (between 0.0 and 1.0) | 
Block 3: Garages
| Offset | Type | Description | 
| 0x00 | dword | number of garages (0219) | 
| 0x04 | dword | free bombs (0=not,1=yes) | 
| 0x08 | dword | free respray (0335) | 
| 0x18 | dword | garage type 8 status, see below | 
| 0x1C | dword | garage type 9 status | 
| 0x20 | dword | garage type 10 status | 
| 0x24 | dword | garage type 22 status | 
| 0x2C | [48] | garage car structures, see below | 
| 0x7AC | [32] | garage structures, see below | 
Export garage status:
- 0x01=car 1 collected
- 0x02=car 2 collected
- 0x04=car 3 collected
- 0x08=car 4 collected
- 0x10=car 5 collected
- 0x20=car 6 collected
Add them up to set the garage as car already collected:
1 + 2 = 3, cars 1 and 2 collected
1 + 2 + 20 = 23, cars 1, 2, and 6 are collected
Garage car structure:
| Offset | Type | Description | 
| 0x00 | dword | model ID | 
| 0x04 | float[3] | x,y,z position | 
| 0x10 | float[3] | x,y,z vector rotation | 
| 0x1C | dword | immunities | 
| 0x20 | byte | primary color | 
| 0x21 | byte | secondary color | 
| 0x22 | byte | - | 
| 0x23 | byte | variation 1 | 
| 0x24 | byte | variation 2 | 
| 0x25 | byte | - | 
| Each vehicle is 0x28 in size | 
Garage structure:
| Offset | Type | Description | 
| 0x00 | byte | type | 
| 0x01 | byte | door status (0=closed,1=opened,2=closing,3=opening) | 
| 0x02 | byte | max number of cars to store (4=default) | 
| 0x19 | byte | swing door (03BB) | 
| 0x1A | byte | camera follow player (03DA) | 
| 0x1C | float[3] | entrance bottom left x,y,z coordinates | 
| 0x28 | float[4] | rx,ry,rz,rw quaternion rotation | 
| 0x38 | float | ceiling z coordinate | 
| Each garage is 0xA8 in size | 
Block 4: Game Logic
| Offset | Type | Description | 
| 0x00 | dword | number of restart taxis (058D) | 
| 0x04 | [16] | restart taxi locations, see below | 
| Offset | Type | Description | 
| 0x0 | float[3] | x,y,z coordinates | 
| 0xC | float | z angle rotation | 
| Each restart taxi is 0x10 in size | 
Block 8: Cranes Pool
| Offset | Type | Description | 
| 0x00 | dword | number of cranes | 
| 0x08 | [8] | crane structure, see below | 
| Offset | Type | Description | 
| 0x40 | float | current z rotation | 
| Each crane is 0x7C in size | 
External links