0AAC
Revision as of 16:14, 22 June 2010 by Spaceeinstein (talk | contribs)
{{{games}}}
- Description
- Loads an MP3 file from given path
- Syntax
- {{{syntax1}}}
- Parameter
This opcode loads an MP3 file from the given path. It is used in conjunction with opcodes 0AAB and 0AAD
Sanny Builder example:
0AAC: 0@ = load_mp3 "CLEO\playlist\01.mp3"
Example
This is an example code and should not be copied verbatim. The following codes is for San Andreas using Sanny Builder's format.
{$CLEO .cs}
0000: NOP
while true
wait 0 ms
if and
0AB0: key_pressed 77 // M
0AAB: file_exists "CLEO\PLAYLIST\01.MP3"
then
0AAC: 0@ = load_mp3 "CLEO\PLAYLIST\01.MP3"
wait 1000 ms
0AAD: set_mp3 0@ perform_action 1
0A93: end_custom_thread
end
end
Keywords
load, mp3, audio, sound
See also
- MP3 Player - a CLEO plugin written by Seemann
- GTAForums: jPlayer mod
Notes
The MP3 opcodes have been known to cause crashes in CLEO3 on some occasions. Take care when using these opcodes.