Math operations
From GTA III to Vice City Stories, these games support limited math operations through the use of opcodes in the SCM file. This language is unlike most programming languages so it may take a while to learn how to perform some math operations. Sanny Builder supports the use of some of the operations without the need to type in the opcode in front. On this page, these supported operations have underlines in the "Related opcodes" section. All examples on this page uses Sanny Builder.
All math operations should be done either using integers only or floats only. Otherwise the result will not be comprehensible. When using opcodes, make sure your variable type is supported by the opcode. Opcodes that calculate using global variables explicitly shouldn't be using local variables and vice versa.
Contents
Addition
1 + 4 = 5
0@ = 1 // stores the number 1 into the local variable 0@
0@ += 4 // adds 4 to the variable 0@, which stored the number 1
0@ now equals to 5.
Related opcodes
- 0008: global variable += integer
- 0009: global variable += float
- 000A: local variable += integer
- 000B: local variable += float
- 0058: global variable integer += global variable integer
- 0059: global variable float += global variable float
- 005A: local variable integer += local variable integer
- 005B: local variable float += local variable float
- 005C: local variable integer += global variable integer
- 005D: local variable float += global variable float
- 005E: global variable integer += local variable integer
- 005F: global variable float += local variable float
Subtraction
5.5 - 8.0 = -2.5
0@ = 5.5 // stores the number 5.5 into the local variable 0@
0@ -= 8.0 // subtracts 8.0 (remember, calculate either in integers only or floats only) to the variable 0@, which stored the number 5.5
0@ now equals to -2.5.
Related opcodes
- 000C: global variable -= integer
- 000D: global variable -= float
- 000E: local variable -= integer
- 000F: local variable -= float
- 0060: global variable integer -= global variable integer
- 0061: global variable float -= global variable float
- 0062: local variable integer -= local variable integer
- 0063: local variable float -= local variable float
- 0064: local variable integer -= global variable integer
- 0065: local variable float -= global variable float
- 0066: global variable integer -= local variable integer
- 0067: global variable float -= local variable float
Multiplication
0@ * 1@ = 20, where 0@ equals 5 and 1@ equals 4
var
0@ : integer // declare variables as integers
1@: integer
end
0@ = 5
1@ = 4
1@ *= 0@ // multiply 1@ to 0@ and stores the result in 1@
1@ now equals to 20.
Related opcodes
- 0010: global variable *= integer
- 0011: global variable *= float
- 0012: local variable *= integer
- 0013: local variable *= float
- 0068: global variable integer *= global variable integer
- 0069: global variable float *= global variable float
- 006A: local variable integer *= local variable integer
- 006B: local variable float *= local variable float
- 006C: local variable integer *= global variable integer
- 006D: local variable float *= global variable float
- 006E: global variable integer *= local variable integer
- 006F: global variable float *= local variable float
Division
$var / 0@ = 6.0, where $var equals 13.8 and 1@ equals 2.3.
var
$var : float
0@: float
end
$var = 13.8
0@ = 2.3
$var /= 0@
$var now equals to 6.0.
Related opcodes
- 0014: global variable /= integer
- 0015: global variable /= float
- 0016: local variable /= integer
- 0017: local variable /= float
- 0070: global variable integer /= global variable integer
- 0071: global variable float /= global variable float
- 0072: local variable integer /= local variable integer
- 0073: local variable float /= local variable float
- 0074: local variable integer /= global variable integer
- 0075: local variable float /= global variable float
- 0076: global variable integer /= local variable integer
- 0077: global variable float /= local variable float
Absolute value
| -2.0 | = 2.0
0@ = -2.0
0097: make 0@ absolute_float
0@ now equals to 2.0
Related opcodes
- 0094: global variable integer
- 0095: local variable integer
- 0096: global variable float
- 0097: local variable float
Sine and cosine
- Sine and cosine opcodes use degrees, not radians. They should be floats, not integers.
0@ = 30.0
02F6: 0@ = sine 0@
0@ now equals to 0.5
Related opcodes
- 02F6: sine
- 02F7: cosine
- 02F8: car's z angle sine
- 02F9: car's z angle cosine