0AAC
Revision as of 11:34, 5 April 2009 by James227uk (talk | contribs)
{{{games}}}
- Description
- Loads an MP3 file from given path
- Syntax
- {{{syntax1}}}
- Parameter
This opcode loads an MP3 file from the given path. It is used in conjunction with opcodes 0AAB and 0AAD
Sanny Builder example:
0AAC: $hMP3 = load_mp3 "CLEO\playlist\01.mp3"
Notes
The MP3 opcodes have been known to cause crashes on some occasions. Take care when using these opcodes.
Examples
The following code is only an example and has not been tested nor is it complete, thus meaning it should not be copied and compiled.
:START
wait 0 ms
if
Player.Defined($PLAYER_CHAR)
jf @START
if and
0AB0: key_pressed 77 //M
0AAB: file_exists "CLEO\playlist\01.mp3"
then
0AAC: $hMP3 = load_mp3 "CLEO\playlist\01.mp3"
else
jump @START
end
:SECOND
wait 1000 ms
0AAD: set_mp3 $hMP3 perform_action 1
0A93: end_custom_thread
A MP3 CLEO plugin written by Seemann available at [1]
jPlayer mod: [2]
Keywords
load, mp3