ATTACH OBJECT TO PED
Revision as of 16:24, 20 January 2009 by Iriedreadlock23 (talk | contribs)
Number of parameters: 10 | ||
---|---|---|
Parameter # | Type | Description |
1. | pointer | created object handle |
2. | pointer | character variable |
3. | integer | Unknown |
4. | integer | X Offset |
6. | integer | Z Offset |
7. | integer | RotoOffset X |
8. | integer | RotoOffset Y |
9. | integer | RotoOffset Z |
10. | integer | Unknown (Always 0?) |
Return value: | ||
Type | Description | |
None |
Explanation:
- Attaches object to character model
- ATTACH_OBJECT_TO_PED (MyObject, Player.Character, 1219, 8.00, -1, 3328, 0, 0, 0, 0)
' NOTE THAT THIS FUNCTIONS ARE STILL UNDER TESTING