ATTACH OBJECT TO PED

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Revision as of 15:27, 20 January 2009 by Iriedreadlock23 (talk | contribs) (New page: '''ATTACH_OBJECT_TO_PED''' [OBJECT, CHAR, UNKNOWN1, X, Y, Z, UNKNOWN2] OBJECT represents object handle, of an attaching item. CHAR - handle of character object, where item is being attac...)
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ATTACH_OBJECT_TO_PED [OBJECT, CHAR, UNKNOWN1, X, Y, Z, UNKNOWN2]

OBJECT represents object handle, of an attaching item.

CHAR - handle of character object, where item is being attached to.

UNKOWN1 - integer (gta script value: 1219)

X - integer giving X position of Object.

Y - integer giving Y position of Object.

Z - integer giving Z position of Object.

UNKNOWN2 - integer (gta script value: 0)


' NOTE THAT THIS FUNCTIONS ARE STILL UNDER TESTING ' INFORMATION IS EXTRACTED FROM GAME SCRIPTS