ATTACH OBJECT TO PED
Revision as of 15:27, 20 January 2009 by Iriedreadlock23 (talk | contribs) (New page: '''ATTACH_OBJECT_TO_PED''' [OBJECT, CHAR, UNKNOWN1, X, Y, Z, UNKNOWN2] OBJECT represents object handle, of an attaching item. CHAR - handle of character object, where item is being attac...)
ATTACH_OBJECT_TO_PED [OBJECT, CHAR, UNKNOWN1, X, Y, Z, UNKNOWN2]
OBJECT represents object handle, of an attaching item.
CHAR - handle of character object, where item is being attached to.
UNKOWN1 - integer (gta script value: 1219)
X - integer giving X position of Object.
Y - integer giving Y position of Object.
Z - integer giving Z position of Object.
UNKNOWN2 - integer (gta script value: 0)
' NOTE THAT THIS FUNCTIONS ARE STILL UNDER TESTING
' INFORMATION IS EXTRACTED FROM GAME SCRIPTS