014B
{{{games}}}
- Description
- Initiates a generator to create a parked vehicle
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- CREATE_CAR_GENERATOR
This creates a parked vehicle at a coordinate. This opcode needs 014C for the vehicle to spawn. Unlike 00A5 you do not need to request to model of the vehicle. In San Andreas, the CARS section of the IPL works similar to this opcode. Note that the parameters are mixed around.
Sanny Builder example:
014B: 0@ = car_generator #PONY color -1 -1 0 alarm 0 door_lock 0 0 10000 at 0.0 0.0 0.0 angle 0.0
Parameter 5: Using a value of -1 will generate a random vehicle. The vehicle is usually a vehicle already driving on the road.
Parameter 6 and 7: Using a value of -1 will let the game randomly select the colors defined in carcols.dat
.
Parameter 8: Force spawn is forcing the vehicle to spawn more often, sometimes even spawning it right in front of you.
Parameter 9 and 10: The alarm and door lock of the vehicle is based on a percent chance of occurring. A value of 0 means 0% chance of triggering an alarm or 0% chance of the door being locked. A value of 100 means 100% chance of triggering an alarm or 100% chance of the door being locked.
The limit for the amount of defined parked cars in GTA3: 160; Vice City: 185; San Andreas: 500.
Note
The above format is more commonly used. The actual format of this opcode is in order:
014B=13,%1d% %2d% %3d% %4d% %5o% %6d% %7d% %8d% %9d% %10d% %11d% %12d% %13d%
The format to use depends on which INI file you use.
Related Opcodes
Unfortunately most vehicle-related opcodes does not work directly for parked vehicles. In San Andreas, you can use 09E2 to spawn a vehicle with a custom license plate and 0A17 to set a parked vehicle as owned by the player to prevent a wanted level when entering the parked vehicle by using.
Keywords
parked, car, vehicle, generator