00A5
Revision as of 19:52, 27 December 2008 by Spaceeinstein (talk | contribs)
{{{games}}}
- Description
- Creates a vehicle at a coordinate
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- CREATE_CAR
This creates a vehicle at a coordinate. Using this opcode requires 0247 or else the game might crash.
Note
Sometimes this opcode is written as this:
00A5=5,%5d% %1o% %2d% %3d% %4d%
The fifth parameter is placed in the beginning instead of at the end. This depends on which INI file you use.
Sanny Builder by default:
00A5: 0@ = create_car #PONY at 0.0 0.0 0.0
Example
Beginners have a hard time creating vehicles because it is tough to learn how to make a code that would create a vehicle successfully. This will be only shown as an example and shouldn't be copied verbatim. There are other ways of doing this. The following code uses the Sanny Builder.
:LoadModel
0247: load_model #PONY
:CheckModel
0001: wait 0 ms
00D6: if 0
0248: model #PONY available
004D: jump_if_false @CheckModel
00A5: 0@ = create_car #PONY at 0.0 0.0 0.0
0249: release_model #PONY
004E: end_thread
Keywords
create, spawn, car, vehicle, model